120817.fb2
Most herds are shadowed by shark packs which, at opportunity, cut a beast from the herd. The Starfish aren't defenseless—they burp up balls of gut-fire and fling them
about like granddaddy nuclear bombs, but with sharks so fast and the burping so slow, they seldom get more than a single shot. The packs recently grew tremendously, why unknown. Herds dwindled, unable to cope. Man arrived.
The Starfish touched the minds of the early Seiners, explored them, contacted them, made the Bargain. (Sometimes they touch my mind, I think, though my imagination may play me tricks. In my dreams I see great swimming space as if with unhuman eyes. Each time I dream, I wake with a screaming migraine.) The Starfish would produce quantities of ambergris in return for protection.
Human guns serve, and missiles. Sharks' binding forces are easily disrupted—then they are feasts for their attendant scavengers.
But sharks, in their slow fashion, are intelligent. They now associate high casualties with ships about the prey. An old fear became fact the day sharks turned on Danion. Now they hit harvestships before approaching a herd. So it's war—Seiners won't take attack stoically—a war to be lost. The Seiners are too few, the sharks too many, and the slow thought of the enemy seems the only hope.
The pale Seiner who explained this knew more, but when he was about to tell, suddenly fled. They often do. I'm the visible hand of another ancient foe: landsmen.
He was speaking of a need for more powerful weapons when he broke off, left me with a cold premonition. Something grim's happening. I've felt it since coming aboard. This is no ordinary harvest. Danion has been under drive for months, sometimes in hyper, which isn't ordinarily done. Near Starfish, a harvestship maneuvers only on "minddrive" (I've heard the term but once—the Seiner wouldn't explain). Other drives harm the beasts.
Seven months have passed. Yesterday the Sangaree woman almost reached Mouse. Whatever her game, it's in its final moves. She's pushing hard. Wish I could figure her, but there's no understanding a Sangaree mind.
The engines are two weeks dead. Wherever we were bound, we arrived. I know little. The Seiners are more closemouthed than ever, speak only when they must.
Nervousness and fear haunt the ship. I hear great shark packs are gathering. I sometimes see weary Seiners from our constantly busy service ships, wonder if they are fighting those packs, or are at something else. Though we landsmen are permitted little knowledge of it, there is
a great race on. In some desperate gamble, the Fishers are trying to finish something before the sharks finally throw themselves against us. My ignorance grows trying.
It's evening. Mouse and I are playing chess. Despite ourselves, we grow increasingly close. We're forced together. The Sangaree woman is one of the few who will speak. Others avoid us, fearing guilt by association.
My game's bad. I'm piqued. The I want, so long played down in my soul, has burst upon me again, louder than ever, mocking, saying I'm at the threshold but too dense to recognize my discovery.
"I can't hold off much longer," Mouse says, capturing a pawn. "Next time she shows, or the next, I'll bend her."
Moving to protect my queen, "We're almost in. Five months. Don't ruin it."
With a quick hand he slaughters a knight. "Platitudes coming?" I glance at his expressionless face, back to the board. I see disaster.
"Yield." Another pattern of disaster grows clear. I know what she's doing, and how. Unthinking, I stand abruptly. "We may have to!"
"Eh?"
"Bend her. Just figured how she's doing it. Assume she's got a tracer, broadcasting random bleeps... ."
"Got you. Easy for the Sangaree to triangulate on, but a worm in her guts Danion might never pin down. Let's not bend her, let's chop it out." Coldly, that, with anticipation of pain inflicted. He returns chessmen to their box, takes a wicked, homemade knife from beneath his mattress, says, "Let's go."
I have a hundred reasons for not, for his going alone, for many alternatives, but am able to articulate none. It's time she was stalemated.
We're halfway to her cabin when a notion strikes. "Suppose she's got us bugged." We assume the Seiners listen, but this is the first I think of spying by a third party.
"Then she'll expect us." He shrugs. "Better think about it." While he is at it, a squad of Seiners appears.
"Looks like the job gets done for us." They stop at her door.
"They're not thinking!" Mouse is shaking, excited and afraid.
My heart begins a flamenco beat. The Seiners push through the door. As Mouse said, they aren't thinking. Two fall before they get out of sight, dropped by what's
waiting there for Mouse and me. Loud reports (later: gunpowder pistols, homemade). Some grunts, a scream. The remaining two men are inside.
"Come on!"
I don't know what he has in mind, but I follow. In the door low he goes, pauses to lift a weapon from a dying Seiner. As I do the same, I see the Sangaree woman beyond him, back to us, struggling with the last Fisher. She disarms him. Her hand darts past his guard, smashes his windpipe.
My grunt tells her of our presence.
"Slowly," says Mouse as she turns. "I'd hate to shoot." Hope is thick in his voice.
For once she does as told, has no instant, sharp reply. As she faces us, her distress is very evident. But it fades into her oppressive smile. "Too late. The last signal's already sent. They'll be here soon... ."
Underlining her words, strident alarms hoot. Shortly, Danion shivers—service ships launching, I think. "I'll go on station," I say. "Watch her till the masters-at-arms show." I start for Damage Control Central.
How fast news travels! By the time I arrive, the duty section is abuzz about the appearance of fifty Sangaree ships. Frightened landsmen are certain these are our last hours. I don't comprehend till I overhear Seiners out-admiraling Payne himself. They're certain we'll fight.
I shudder.
The Sangaree maneuver in the darkness beyond these walls. Outnumbered service ships race toward them. I wonder if Payne will call for help from other fleets—no, he won't know where they are. Security. Unanswerable questions dash across my mind, the biggest, still: what do I want?
The attack that comes isn't Sangaree. Sharks, distressed by the new arrival, strike in all directions. News filters in from Operations, some good, some bad. The Sangaree are having a hard time. The sharks are concentrating on Danion.
In the sea of nothing our ships are killing, being killed by, sharks. The Sangaree fight an enemy undiscoverable while, foolishly, trying to move to a position of vantage vis-a-vis the fleet.
Danion shivers constantly, all weapons in action. In the heart of the great mobile we wait, wait, wait for a shudder and alarms to announce the sharks have scored. There is fear aplenty, and courage brewing. For once
there is no tension between landsman and Seiner. We are brothers before an unprejudiced Death.
And, though I note it not, my soul is quite content.
Danion reels. Sirens hoot. Officers shout. A damage-control team piles aboard an electric truck and hurries to aid technicians in the affected area. Behind, here, the mood turns quickly grim. Though we feel so little, the damage is tremendous there. Two thousand persons, ten percent of Demon's population, perished in a moment— an oppressive weight indeed.
And here I sit, awaiting my dying turn.
Somewhere offstage, the Sangaree decide they've had enough, leave us their ghostly foe.
"Suits," says the bleak-faced Seiner directing D.C. operations. He sees the end. From lockers come space-suits one by one. I slip into mine, remembering I've never worn one except in fun, or way back during midshipman training. I think of Mouse, not yet here, and wonder what has become of him.
Danion screams. She whirls beneath me and I fall. Suit servos hum and force me to my feet. The lights pale, die, return as stored power's injected. In my heart I know we're dead. The sharks have gotten our power and drives. The end.
Someone is yelling my name. "What?" I reply. I'm too scared to listen closely, hear only that my team is going out. I jump at the truck. Seiner hands pull me aboard.
Twenty minutes later, in an odd part of the ship devoted to nuclear plant, my team captain sets me to sealing ruptured piping. Here whole passageways are open; occasionally I glimpse a starless night. I think nothing of it for a long while. Too busy am I, doing the work of a Seiner.
Only hours later, when the pipes no longer bleed, when I spy a vacuum-ruined corpse tangled hi a mass of wiring dark against an outer glow, do I pause. Space. This is what I'm not supposed to see. I must look. I walk to the hole, see nothing but the tangle of harvestship.