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"What is that sound?" he asked. "It seemed to start during the King's spell."
"That's the volcano. Dыsarra was built on an active volcano, you know, and the priests of the seven dark gods worked a great spell to restrain it. Now that the gods are dead, the magic they powered won't work anymore. Major theurgy is a dead art-and nobody ever called on us Arkhein very much. Most magic drew on the higher gods, either Eir or Dыs; and when they died, all their magic went with them. Their totems all burned out during the Fifteenth Age; the dying gasp of the fifteen gods, I suppose you might call it. You saw three of them go yourself. And because the magic is gone, the volcano is free; it's been pent up since the city was founded back in the Eighth Age, so I suppose it will erupt any minute now. This cave is one of its old exhaust vents; it will probably fill up with lava quite quickly."
Garth turned around and stared apprehensively at the brightening red glow. "Wouldn't that kill us both?" he asked.
"Oh, I suppose it will kill you, but it will take more than a volcano to harm a goddess."
The overman turned back, enraged-and relieved to realize that it was wholly his own anger, untainted by Bheleu's malign influence. It was a clean and simple feeling, very unlike the seething, perverse fury the god's power had engendered so often. "Why didn't you warn me sooner?" he demanded.
"Why should I? What does it matter to me if an overman dies?"
"If you don't care what happens to me, why are you here? Why have you manifested yourself and spoken with me?"
"Ah, you've seen through me. I do care, Garth, at least somewhat. I wanted to watch the fireworks, to see the end of our old order. I wanted to speak with the mortal involved, and to congratulate you on the part you've played in everything. Most of all, I was curious; it goes with wisdom. Only the curious ever learn much. That's why I alone am here, of all the Arkhein. But that's all done now, and it's not the place of a goddess to become too attached to a mortal. You must die eventually, after all-and have I not now warned you?"
Garth heard the rumbling grow louder, and the stone floor shook from a sudden shock far below. He glanced back at the red glow, which now seemed dimmer.
"You have a few minutes yet, Garth," the goddess said.
"A moment," Garth said. "If the god of death is gone, can I still die?" He wondered if the goddess, if she was in fact what she claimed to be, might be amusing herself at his expense. Could it be that he had inadvertently obtained immortality, not just for himself, but for all the world?
"The old god of death is gone, The God Whose Name Was Not Spoken, who was a Lord of Dыs and a part of Dagha, but there is still death. There must always be death. We have a new god of death now, one that you helped to create."
"What?"
"Certainly. You didn't see the King in Yellow die, did you? You were watching; he changed, and moved out of your realm of perception, but he did not die. He merged with the Pallid Mask, assuming the power it signified, and became Death himself. You saw it happen."
Garth remembered what he had seen beneath the King in Yellow's mantle and knew that Weida-if it was Weida-spoke the truth. A perverse amusement twitched his mouth into a smile. "Then after all that, he didn't die? His great spell was for nothing?"
"Hardly for nothing, Garth. The human part of him perished utterly, and Yhtill of Hastur is no more. The King in Yellow no longer has any material existence, but he still goes on, the embodiment of the power and concept of Death."
Half a dozen other questions came to mind while Garth puzzled this over, but the rumbling changed again, with a deep, slow, grinding sound, and the overman decided that any further inquiries were inessential. He ran toward the entrance.
Weida might or might not have stepped aside to let him pass; he was not sure whether she did, or whether he passed through her, or some impossible combination of both. Disconcerted, he stumbled against the wall of the passage and glanced back.
The woman was gone-or the image, or goddess, or whatever it had been.
The voice, however, lingered, calling, "I think you had better hurry, overman."
Garth righted himself and hurried on. While moving, he asked aloud, "How is it that you materialized here before me in this cave? None of the other gods I was involved with ever did that, not Aghad, nor Bheleu, nor any of them. Bheleu could only speak to me in visions."
"They were Dыs, Garth, and not tied to this world as we Arkhein are," the voice said quietly, speaking from the air near his right ear.
"All right, then, if the Arkhein can manifest themselves where the Eir and Dыs could not, why have I never heard of it happening before?"
"The rules are different now," the voice replied. "We were restrained by Dagha's rules, confined by the power of the higher gods even while we drew much of our own power from them. Now, things have changed. Everything has changed. Even I don't know all the differences yet; I have never been so free before and have not yet had time to learn what this freedom means."
A brutal shaking distracted Garth from the conversation; he staggered up the dark passageway, grateful that there were no branches where he might make a wrong turning. Ahead, he glimpsed a pale gray glimmering; he moved onward and saw that it was the first faint light of dawn.
CHAPTER THIRTY
Frima had been blindfolded as well as bound and gagged, and did not see what happened to her captors. She heard a rumbling, then a crashing, and then the deafening roar of an angry warbeast, mixed with human screams. The hands that had held her fell away, and she tumbled heavily to the floor, bruising her elbows on the stone. She tried to call out, but the gag stopped her voice. She struggled with her bonds in an attempt to work the loops of rope and fabric down over her hands.
She heard thrashing sounds and the scraping of stone on stone in those brief instants between the warbeast's growls and roars; the screaming of its victims was almost constant. At least once she heard a crunching she knew to be the splintering of bones. Something warm and wet sprayed across her legs where they protruded from her disarrayed robe.
Finally, when the roaring seemed to be almost upon her, the screaming faded and died.
The roaring, too, died in its turn, and she heard a harsh, inhuman breathing. Something viscous and unpleasant dripped onto her face.
She managed to work one hand free, thanking Tema and the other gods for giving her such small, delicate hands. Saram had complimented her on them more than once. She reached up and pulled away the blindfold, both hopeful and afraid.
Koros looked back at her, its golden eyes gleaming strangely in the faint dawning light that filtered into the Aghadite tunnel. She saw, behind the beast, that a large part of one wall of the tunnel had been broken away; Koros had obviously managed to track her down and come to her rescue, letting nothing bar its way.
That moment of realization seemed to stretch on forever; time distorted and slowed, and she felt herself drawn out across an eternity, staring into the warbeast's eyes for endless eons.
This was more frightening than anything the Aghadites could have done to her; the three-minute piece of warped and broken time was utterly beyond her experience or conjecture, and she was certain, while it was occurring, that the universe had come to an end for her, that she was dead or dying. She could think of nothing but death that might be so unlike life as she had known it.
Then, abruptly, time returned to normal. She wrenched the gag from her mouth and called, "Koros!"
The warbeast growled a greeting in reply, and she noticed for the first time that it was standing astride a disemboweled corpse, and that the substance dripping upon her face was blood from the creature's jaw.
"Get me out of here!" she cried, still unsure what was happening, but eager to be away from the dead and mangled Aghadite, away from the place where she had felt reality coming apart around her.
Koros seemed to understand; it backed up into the opening it had smashed through the stone wall of the hiding place, ignoring the ruined corpses it trod underfoot as it moved.
Frima reached down and struggled with the ropes that bound her ankles, getting them free after a few moments of tugging. She staggered to her feet, pulling at the bindings that still remained, and tottered after the warbeast, out onto the Street of the Temples and into the light of dawn.
She realized for the first time that the rumbling she had heard was still continuing, even growing. She had thought it to be caused by some Aghadite machine, but now discovered that it was coming from the earth beneath her feet, and that the ground was beginning to shake. She didn't like it.
She was unsure what to do; she did not know where Garth had gone, whether he was still in the temple of Death, whether it would be safe to enter the temple. She stood for a long moment, glancing about indecisively, trying to decide upon a course of action.
Finally, as she was about to try to coax Koros into hunting down its master for her, Garth emerged from the shadows of the temple cave, running unsteadily. She let out a glad cry at the sight of him, happy to see him still alive, and then noticed that the Sword of Bheleu was gone. She started to say something about it, concerned lest it fall into the wrong hands.
Garth ignored that; he stopped, stared in surprise at the sight of Frima alive, saw Koros, and called, "Mount up! Quickly!"
Confused, Frima obeyed; she had learned not to argue with Garth when he gave her direct orders so urgently. She clambered awkwardly onto the warbeast's back.
An instant later the overman leaped up behind her and called a word to the beast. Koros growled in response, then bounded forward and set out at full speed for the city gate. It seemed unhindered by its recent injuries, or by the two crossbow quarrels that still protruded from its shoulder. One had come free from the shoulder, and Koros had worked out the one in its paw, leaving an oozing wound.
For a long moment Frima had no time to do anything but hang on, as Koros moved at incredible speed through the city's deserted streets.
The rumbling sound grew and deepened, and she could feel the ground shaking whenever the warbeast's paws touched it for more than an instant. The air had turned very hot and dry and was full of sound and vibration; black dust was rising from the ground and vibrating off the buildings on either side. Something terrible was obviously happening, or perhaps was about to happen, but she did not know what it was.
The street in front of them cracked open, and a stone house at one side fell inward with a roar; undaunted, the warbeast leaped the crack and bounded onward. It seemed untroubled by the trembling of the earth. When it reached the open ground of the market, it charged across at a speed that forced Frima to close her eyes and gasp for air.
Then they were out of the city, past the broken gate, and still Koros ran, headlong down the slope of ancient black lava.