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Seeker is in a bad way. He can go from one day to the next without saying a word. He still heads up to his watchtowers almost every morning, but he returns from his vigils in a black cloak of gloom and moves through our midst in complete silence. We know better than to approach him at such times, because, though he is a man of no great size and strength, he can break out in savage fury sometimes when his depressions are intruded upon. So we let him be; but as the days pass and his mood grows ever darker, we fear some sort of explosion.
One afternoon I saw him speaking with Captain out on the rooftop terrace. It appeared that Captain had initiated the conversation, and that Seeker was answering Captain’s questions with the greatest reluctance, staring down at his boots as he spoke. But then Captain said something that caused Seeker to react with surprising animation, looking up, gesticulating. Captain shook his head. Seeker pounded his fists together. Captain made a gesture of dismissal and walked away.
What they were saying to each other was beyond all guessing. And beyond all asking, too, for if anyone is more opaque than Seeker, it is Captain, and while it is at least possible at certain times to ask Seeker what is on his mind, making such an inquiry of Captain is inconceivable.
In recent days, Seeker has taken to drinking with us after dinner. That is a new thing for him. He has always disliked drinking. He says he despises the stuff we make that we call beer and wine and brandy. That is reasonable enough, because we make our beer from the niggardly sour grain of a weed that grows by the river, and we wrest our thin wine and our rough brandy from the bitter gray fruits of a different weed, and they are pitiful products indeed to anyone who remembers the foaming beers of the capital and the sweet vintages of our finest wine-producing districts. But we have long since exhausted the supplies of such things that we brought with us, and, of course, no replenishments from home ever come, and, since in this somber landscape there is comfort to be had from drinking, we drink what we can make. Not Seeker, no. Not until this week.
Now he drinks, though, showing no sign of pleasure, but often extending his glass for another round. And at last one night when he has come back with his glass more than once, he breaks his long silence.
“They are all gone,” he says, in a voice like the tolling of a cracked bell.
“Who are?” Provisioner asks. “The scorpions? I saw three scorpions only yesterday.” Provisioner is well along in his cups, as usual. His reddened, jowly face creases in a broad toothy smile, as if he has uttered the cleverest of witticisms.
“The enemy,” says Seeker. “The one we killed—he was the last one. There’s nobody left. Do you know how empty I feel, going up to the towers to listen, and hearing nothing? As if I’ve been hollowed out inside. Can you understand what sort of feeling that is? Can you? No, of course you can’t. What would any of you know?” He stares at us in agony. “The silence…the silence…”
Nobody seems to know how quite to respond to that, so we say nothing. And Seeker helps himself to yet another jigger of brandy, and full measure at that. This is alarming. The sight of Seeker drinking like this is as strange as the sight of a torrential downpour of rain would be.
Engineer, who is probably the calmest and most reasonable of us, says, “Ah, man, can you not be a bit patient? I know you want to do your task. But more of them will come. Sooner or later, there’ll be another, and another after that. Two weeks, three, six, who knows? But they’ll come. You’ve been through spells like this before.”
“No. This is different,” says Seeker sullenly. “But what would you know?”
“Easy,” Engineer says, laying his strong hand across the back of Seeker’s frail wrist. “Go easy, man. What do you mean, ‘this is different’?”
Carefully, making a visible effort at self-control, Seeker says, “All the other times when we’ve gone several weeks between incursions, I’ve always felt a low inner hum, a kind of subliminal static, a barely perceptible mental pressure, that tells me there are at least a few enemies out there somewhere, a hundred miles away, five hundred, a thousand. It’s just a kind of quiet buzz. It doesn’t give me any directionality. But it’s there, and sooner or later the signal becomes stronger, and then I know that a couple of them are getting close to us, and then I get directionality and I can lead us to them, and we go out and kill them. It’s been that way for years, ever since the real battles stopped. But now I don’t get anything. Not a thing. It’s absolutely silent in my head. Which means that either I’ve lost my power entirely, or else there aren’t any enemies left within a thousand miles or more.”
“And which is it that you think is so?”
Seeker scans us all with a haggard look. “That there are no enemies out there anymore. Which means that it is pointless to remain here. We should pack up, go home, make some sort of new lives for ourselves within the Empire itself. And yet we have to stay, in case they come. I must stay, because this is the only task that I know how to perform. What sort of new life could I make for myself back there? I never had a life. This is my life. So my choice is to stay here to no purpose, performing a task that does not need to be performed any longer, or to return home to no existence. Do you see my predicament?” He is shivering. He reaches for the brandy, pours yet another drink with a trembling hand, hastily downs it, coughs, shudders, lets his head drop to the tabletop. We can hear him sobbing.
That night marks the beginning of the debate among us. Seeker’s breakdown has brought into the open something that has been on my own mind for some weeks now, and which Armorer, Weaponsmaster, Quartermaster, and even dull-witted Sergeant have been pondering also, each in his own very different way.
The fact is unanswerable that the frequency of enemy incursions has lessened greatly in the past two years, and when they do come, every five or six or ten weeks apart, they no longer come in bands of a dozen or so, but in twos or threes. This last man whom Sergeant slew by the three little hills had come alone. Armorer has voiced quite openly his notion that just as our own numbers have dwindled to next to nothing over the years, the enemy confronting us in this desert must have suffered great attrition, too, and like us, has had no reinforcement from the home country, so that only a handful of our foes remain—or, perhaps, as Seeker now believes, none at all. If that is true, says Armorer, who is a wry and practical man, why do we not close up shop and seek some new occupation for ourselves in some happier region of the Empire?
Sergeant, who loves the excitement of warfare, for whom combat is not an ugly necessity but an act of passionate devotion, shares Armorer’s view that we ought to move along. It is not so much that inactivity makes him restless—restlessness is not a word that really applies to a wooden block of a man like Sergeant—but that, like Seeker, he lives only to perform his military function. Seeker’s function is to seek and Sergeant’s function is to kill, and Seeker now feels that he will seek forever here and nevermore find, and Sergeant, in his dim way, believes that for him to stay here any longer would be a waste of his capability. He, too, wants to leave.
As does Weaponsmaster, who has had no weapons other than knives and spears to care for since our ammunition ran out and thus passes his days in a stupefying round of makework, and Quartermaster, who once presided over the material needs of ten thousand men and now, in his grizzled old age, lives the daily mockery of looking after the needs of just eleven. Thus we have four men—Armorer, Sergeant, Weaponsmaster, Quartermaster—fairly well committed to bringing the life of this outpost to an end, and one more, Seeker, who wants both to go and to stay. I am more or less of Seeker’s persuasion here myself, aware that we are living idle and futile lives at the fort but burdened at the same time with a sense of obligation to my profession that leads me to regard an abandonment of the fort as a shameful act. So I sway back and forth. When Armorer speaks, I am inclined to join his faction. But when one of the others advocates remaining here, I drift back in that direction.
Gradually it emerges in our circular nightly discussion that the other four of us are strongly committed to staying. Engineer enjoys his life here: there are always technical challenges for him, a new canal to design, a parapet in need of repair, a harness to mend. He also is driven by a strong sense of duty and believes it is necessary to the welfare of the Empire that we remain here. Stablemaster, less concerned about duty, is fond of his beasts and similarly has no wish to leave. Provisioner, who is rarely given to doubts of any sort, would be content to remain so long as our supply of food and drink remains ample, and that appears to be the case. And Signalman still believes, Seeker’s anguish to the contrary, that the desert beyond the wall is full of patient foes who will swarm through the gap and march against the capital like ravening beasts the moment we relinquish the fort.
Engineer, who is surely the most rational of us, has raised another strong point in favor of staying. We have scarcely any idea of how to get home. Twenty years ago we were brought here in a great convoy, and who among us bothered to take note of the route we traversed? Even those who might have paid attention to it then have forgotten almost every detail of the journey. But we do have a vague general idea of the challenge that confronts us. Between us and the capital lies, first of all, a great span of trackless dry wasteland and then forested districts occupied by autonomous savage tribes. Uncharted and, probably, well-nigh impenetrable tropical jungles are beyond those, and no doubt we would encounter a myriad other hazards. We have no maps of the route. We have no working communications devices. “If we leave here, we might spend the rest of our lives wandering around hopelessly lost in the wilderness,” Engineer says. “At least here we have a home, women, something to eat, and a place to sleep.”
I raise another objection. “You all speak as though this is something we could just put to a vote. ‘Raise hands, all in favor of abandoning the fort.’ ”
“If we did take a vote,” Armorer says, “We’d have a majority in favor of getting out of here. You, me, Sergeant, Quartermaster, Weaponsmaster, Seeker—that’s six out of eleven, even if Captain votes the other way.”
“No. I’m not so sure I’m with you. I don’t think Seeker is, either. Neither of us has really made up his mind.” We all looked toward Seeker, but Seeker was asleep at the table, lost in winy stupor. “So at best we’re equally divided right now, four for leaving, four for staying, and two undecided. But in any case this place isn’t a democracy and how we vote doesn’t matter. Whether we leave the fort is something for Captain to decide, and Captain alone. And we don’t have any idea what his feelings are.”
“We could ask him,” Armorer suggests.
“Ask my elbow,” Provisioner says, guffawing. “Who wants to ask Captain anything? The man who does will get a riding crop across the face.”
There is general nodding around the table. We all have tasted Captain’s unpredictable ferocity.
Quartermaster says, “If we had a majority in favor of going home, we could all go to him and tell him how we feel. He won’t try to whip us all. For all we know, he might even tell us that he agrees with us.”
“But you don’t have a majority,” Engineer points out.
Quartermaster looks toward me. “Come over to our side, Surveyor. Surely you see there’s more merit in our position than in theirs. That would make it five to four for leaving.”
“And Seeker?” Engineer asks. “When he sobers up, what if he votes the other way? That would make it a tie vote again.”
“We could ask Captain to break the tie, and that would settle the whole thing,” Armorer says.
That brings laughter from us all. Captain is very sensitive to anything that smacks of insubordination. Even the dullest of us can see that he will not react well to hearing that we are trying to determine a serious matter of policy by majority vote.
I lie awake for hours that night, replaying our discussion in my mind. There are strong points on both sides. The idea of giving up the fort and going home has great appeal. We are all getting along in years; at best each of us has ten or fifteen years left to him, and do I want to spend those years doing nothing but hunting water-pigs in the river and toiling over our scrawny crops and rereading the same handful of books? I believe Seeker when he says that the man we killed a few weeks ago was the last of the enemy in our territory.
On the other hand, there is the question of duty. What are we to say when we show up in the capital? Simply announce that by our own authority we have abandoned the outpost to which we have devoted our lives, merely because in our opinion there is no further need for us to stay on at it? Soldiers are not entitled to opinions. Soldiers who are sent to defend a frontier outpost have no option but to defend that outpost until orders to the contrary are received.
To this argument I oppose another one, which is that duty travels both ways. We might be abandoning our fort, an improper thing for soldiers to be doing, but is it not true that the Empire has long ago abandoned us? There has been no word from home for ages. Not only have we had no reinforcements or fresh supplies from the Empire, but there has not been so much as an inquiry. They have forgotten we exist. What if the war ended years ago and nobody at the capital has bothered to tell us that? How much do we owe an Empire that does not remember our existence?
And, finally, there is Engineer’s point that going home might be impossible anyway, for we have no maps, no vehicles, no clear idea of the route we must follow, and we know that we are an almost unimaginable distance from any civilized district of the Empire. The journey will be a terrible struggle, and we may very well perish in the course of it. For me, in the middle of the night, that is perhaps the most telling point of all.
I realize, as I lie there contemplating these things, that Wendrit is awake beside me, and that she is weeping.
“What is it?” I asked. “Why are you crying?”
She is slow to answer. I can sense the troubled gropings of her mind. But at length she says, between sobs, “You are going to leave me. I heard things. I know. You will leave and I will be alone.”
“No,” I tell her, before I have even considered what I am saying. “No, that isn’t true. I won’t leave. And if I do, I’ll take you with me. I promise you that, Wendrit.” And I pull her into my arms and hold her until she is no longer sobbing.
I awaken knowing that I have made my decision, and it is the decision to go home. Along with Armorer, Sergeant, Weaponsmaster, and Stablemaster, I believe now that we should assemble whatever provisions we can, choose the strongest of our beasts to draw our carts, and, taking our women with us, set out into the unknown. If the gods favor our cause, we will reach the Empire eventually, request retirement from active duty, and try to form some sort of new lives for ourselves in what no doubt is a nation very much altered from the one we left behind more than twenty years ago.
That night, when we gather over our brandy, I announce my conversion to Armorer’s faction. But Seeker reveals that he, too, has had an epiphany in the night, which has swung him to the other side: weak and old as he is, he fears the journey home more than he does living out the rest of his life in futility at the fort. So we still are stalemated, now five to five, and there is no point in approaching Captain, even assuming that Captain would pay the slightest attention to our wishes.
Then there is an event that changes everything. It is the day of our weekly pig-hunt, when four or five of us don our high boots and go down to the river with spears to refresh our stock of fresh meat. The water-pigs that dwell in the river are beasts about the size of cattle, big sleek purple things with great yellow tusks, very dangerous when angered but also very stupid. They tend to congregate just upriver from us, where a bend in the flow creates a broad pool thick with water-plants, on which they like to forage. Our hunting technique involves cutting one beast out of the herd with proddings of our spears and moving him downriver, well apart from the others, so that we can kill him in isolation, without fear of finding ourselves involved in a chaotic melee with seven or eight furious pigs snapping at us from all sides at once. The meat from a single pig will last the eleven of us a full week, sometimes more.
Today the hunting party is made up of Provisioner, Signalman, Weaponsmaster, Armorer, and me. We are all skilled hunters and work well together. As soon as the night’s chill has left the air, we go down to the river and march along its banks to the water-pig pool, choose the pig that is to be our prey, and arrange ourselves along the bank so that we will be in a semicircular formation when we enter the water. We will slip between the lone pig and the rest of his fellows and urge him away from them, and when we think it is safe to attack, we will move in for the kill.
At first everything goes smoothly. The river is hip-deep here. We form our arc, we surround our pig, we nudge him lightly with the tips of our spears. His little red-rimmed eyes glower at us in fury, and we can hear the low rumblings of his annoyance, but the half-submerged animal pulls back from the pricking without attempting to fight, and we prod him twenty, thirty, forty feet downstream, toward the killing-place. As usual, a few Fisherfolk have gathered on the bank to watch us, though there is, as ever, a paradoxical incuriosity about their bland stares.
And then, catastrophe. “Look out!” cries Armorer, and in the same moment I become aware of the water churning wildly behind me, and I see two broad purple backs breaching the surface of the river, and I realize that this time other pigs—at least a couple, maybe more, who knows?—have followed on downstream with our chosen one and intend to defend their grazing grounds against our intrusion. It is the thing we have always dreaded but never experienced, the one serious danger in these hunts. The surface of the water thrashes and boils. We see pigs leaping frenetically on all sides of us. The river is murky at best, but now, with maddened water-pigs snorting and snuffling all about us, we have no clear idea of what is happening, except that we have lost control of the situation and are in great jeopardy.
“Out of the water, everybody!” Weaponsmaster yells, but we are already scrambling for the riverbank. I clamber up, lean on my spear, catch my breath. Weaponsmaster and Armorer stand beside me. Provisioner has gone to the opposite bank. But there is no sign of Signalman, and the river suddenly is red with blood, and great yellow-tusked pig-snouts are jutting up everywhere, and then Signalman comes floating to the surface, belly upward, his body torn open from throat to abdomen.
We carry him back borne on our shoulders, like a fallen hero. It is our first death in some years. Somehow we had come to feel, in the time that has elapsed since that one, that we eleven who still remain would go on and on together forever, but now we know that that is not so. Weaponsmaster takes the news to Captain and reports back to us that that stony implacable man had actually seemed to show signs of real grief upon hearing of Signalman’s death. Engineer and Provisioner and I dig the grave, and Captain presides over the service, and for several days there is a funereal silence around the fort.