126684.fb2
"Cooperate with my agent, let the digger pass unharmed to the Chimes, and you will have your trinket back, and the Wyrvil kingdom along with it. And by the way… your tribute to Nin is long overdue, Drufalden. We can begin with that coin the Wyrvil will give you. I hope your spies have already delivered the rest to Riolla's shop."
"So you will heal our waters, but your price is our stone?" said Frijan, her eyes upon Og.
After a hearty meal of fish and zebramussels, Frijan and Wiggulf sat with Og over cups made of conch shells, drinking mead in the low firelight of the lodge's great hall. Og stretched lazily, but his eyes were sharp and attentive behind his bulbous, peeling nose.
"Yes. I think I can bring the warmth back to them. Melt the ice upstream," said Og.
"The stone is our only defense against two enemies, Muje Rifkin," she countered.
"If I melt the ice that keeps your waters locked, Drufalden's kingdom falls to ruin. It's only the cold that keeps her magical forces alive. They are made of ice and thought alone. And Rotapan has only an imaginary god to contend with. He is of no real threat without this ajada. It seems to me that this is your only hope of recovery. Until her spell is broken, your waters will continue to freeze, the ice continue to creep toward your lodge. Moving again and again will force you closer to the poisoner's waters. If you give me your stone, I can take care of that problem, too."
"Perhaps. But what guarantee do we have that you will break Drufalden's icespell? We have tried and tried ourselves, ever since we found the stone. Nothing works for long. How do we know you would not melt the waters for a day or two, be on your way, and then they would freeze again? And how do we know that Rotapan will not find a way to take back the ajada