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While in Thelgaard, Trap had suggested they buy ground maize and everyone was looking forward to a kender pudding, which he could make almost as well as his sister. Making it would help him feel closer to her. He missed his sister, and was also becoming as worried as his kender nature would allow.
The first day after Beglug and Ripple had been captured by the kobolds, they had found tracks, but after leaving the mountains they had not been able to discover any sign at all. But they would find them the next day, Trap decided, and was cheered by the decision.
"I'll get out the maize and you can dig out the pots, " he told the little wizard when they made camp after their trip to the city.
"Pots!" Halmarain exclaimed, slapping the side of her own head. "I bought everything I could think of, but I forgot pots!"
"No pots? Big jiggers, I can't boil pudding in my hands. " Trap complained.
"Obviously!" Halmarain snapped. "I can't boil water for tea either. "
Luckily they had bought some dried meat and traveler's bread in Thelgaard. It sated their hunger, but they were disgruntled over their cold meal. After her trouble with the two boys, Halmarain refused to return to Thelgaard, saying they could pick up pots in Solanthus or perhaps they'd find a village on their way east.
The next afternoon Trap killed a couple of rabbits that they roasted over the campfire, but for the next two days they broke camp without a warming cup of tea. Halmarain was in a foul mood.
They began their third morning's journey at dawn and by early afternoon they were approaching Solanthus. Halmarain called a halt and they sat on a hilltop as they looked across the hills at the city. In the distance they could see the strong outer walls, rooftops blanketing the hills, and in the center a tall fortress.
"We can't all enter the city, " she said. "I don't want to take Grod in. There are too many people on our trail now. " She looked over her shoulder giving Grod an accusing glare.
"Grod no go, no get more steel pieces, " Umpth reminded her.
"That's exactly why he won't go, " Halmarain announced. "We don't need more trouble. "
"He didn't cause the stranger with the kobolds to follow us, " Trap reminded the wizard.
"Whether he did or not, we've too many people on our trail, " Halmarain said. "I'll ride in to buy some pots. At least we can have a hot meal tonight. "
"I'll go for the pots, " Trap volunteered.
"Oh no, " Halmarain said. "I'm not having any more trouble with… " She paused as Trap's expression darkened with anger.
"Umpth and I will go, " Trap announced. His voice turned hard and raspy, anger just under the surface.
For once, neither Halmarain's glare nor her sharp tongue moved the kender. His grandfather had traveled to Solanthus and had talked about the city. At that time the damage from the earthquakes that had come with the Cataclysm was still visible. Their grandfather had been fascinated by the raiding, the sporadic fighting, and the attempts to rebuild.
Within the hour the travelers found a dry gorge that would give them shelter and hide them from other travelers. Halmarain and Grod made camp, though she was impeded by his wandering off, looking for another dead animal to replace his squirrel.
Trap and Umpth left most of their gear behind and rode into Solanthus, using the south gate. Since it opened toward the mountains, they were in the quarter of the city where most of the dwarven population lived.
"Dwarves make good pots, " Trap said softly as if he begrudged the admission. He wanted to see some of Solanthus. He knew he shouldn't spend much time in the city.
"We really should visit more than one shop and try to get the best price, " he suggested. "After all, we know Orander's purse doesn't make steel pieces, and we didn't bring Grod. "
"Look dumps? Find pots?" Umpth suggested.
Trap ignored the suggestion.
When they had seen the city from a distance, they had seen the towers of the central fortress. Solanthus had spread into the hills to the south and some of the streets climbed steeply to the hilltops while others wound around the lower regions. The tower was not visible from their location.
Like most cities on Krynn, several inns were located near the gates. Beyond them were the shops usually frequented by travelers who wanted supplies for their journeys. After having visited Lytburg and Thelgaard, Trap expected to find stabling for their mounts close to the gate. Dwarves seldom rode ponies unless they were traveling long distances so the stables that served that quarter of Solanthus were on a hill close by.
Trap and Umpth rode into the first stable. The dwarf hostler glared at the kender and the gully dwarf and demanded the price of a day's keep in advance.
"Him not like kender, " Umpth said as they left the stable and wandered up the hill. Neither expected to find a tinker's shop on the heights; they wanted to look over the southern quarter of the city.
"Look for good dumps, " Umpth said. "Maybe find a good This Place. "
They turned a corner and had walked two blocks up a steep street when they heard a shout behind them.
"Thieves!" The shout rang up and down the street.
Trap and Umpth paused and turned to look behind them. They saw two dwarves running up the hill. Four others came around the corner of the street the kender had passed.
"Is mad dwarf?" Umpth asked.
"Big Jiggies! It certainly is, " Trap recognized the dwarves from whom Grod had taken the necklace. "Maybe we can explain… then, maybe not. They don't look like they want to talk. "
"They still mad. We go now, " Umpth said hopefully. He turned his back on the dwarves who were fast approaching. "Want to see city. Want to see dumps. Want to find new This Place. Not want to see dwarf. " He suited action to words and sprinted up the hill.
At first Trap followed, but just before they came to a curve in the street, he paused to look back. The dwarves were still coming, but they had little chance of catching the fleet-footed kender.
When Trap turned to follow Umpth, the gully dwarf had disappeared.
"Beans! Now where did he go?" the kender asked of no one in particular, since the street was deserted except for his pursuers. What appeared to be an alley opened on his right and he dashed along it until he discovered his mistake. The passage that angled off between the two barn-like buildings gave into a stable yard with high retaining walls on two sides. The third and forth sides were windowless building walls with only the alley width opening. Umpth had not come that way.
Trap turned to reverse his course, but he was too late. The dwarves had seen him run down the alley and they were advancing, blocking the entrance.
"Hello, how are you? Nice day. We could talk about this, " Trap suggested to the angry dwarves. "I don't know why you are so anxious for our company, but if you want me to tell another tale-"
He was interrupted by the dwarf leader who stepped forward and swung his axe. The kender brought his hoopak up and struck the side of the weapon, deflecting it. He skipped backward up the alley.
"I know why you're angry, but we didn't know we had your necklace until a few days ago, " he said. "We'd be glad to give it back-"
"Kender thief, you'll pay for your stealing, " Tolem said.
Trap kept backing away until he was in the storage yard and found himself up against the stone wall.
"That wasn't nice, " he said. "You shouldn't interrupt a reasonable conversation by swinging weapons, you could get someone hurt, and then you'd be sorry. " He skipped away from Tolem, only to face another dwarf with an axe just as large.
He feinted with his hoopak, ducked to avoid the hacking axe, and lunged by the dwarf. Four had been concentrating on him and he was behind them, but two others blocked the entrance to the alley.
From above came the sound of creaking wagon wheels. The dwarves were too intent on the kender to notice. The sound had not meant anything to Trap until he heard Umpth's voice.
"You no go back!" The gully dwarf cried out.
Trap didn't understand what Umpth meant. Trap certainly wanted the dwarves to go back to wherever they came from.
Trap skipped about, further angering the dwarves who were unaccustomed to such nimble quarry. Then the kender found an opening and dashed for the wall. In his efforts to guarantee that no one could get behind him, Trap failed to think things all the way through. Suddenly he realized that he was trapped. The two dwarves who had been guarding the alley to prevent his escape, joined the others. All six dwarves, their axes ready to swing, advanced on Trap.
"This isn't fair, " he told them. "You almost make me sorry I saved your lives. You could thank me instead of being so mean. "
Tolem stopped in surprise. He stared at the kender for a moment and then took another step forward.
"You? Save our lives? Bah!"
"I did, " the kender insisted. "Who threw rocks at you and made you stop arguing in the forest? Who made you hide and listen for the goblins that would have surprised you? They could have killed you, you know. You should be thanking me, not threatening me. "
"I don't believe it, " one of the other dwarves said, continuing to advance on Trap.
From directly above Trap's head came the crash of wood striking heavily on the top of the stone wall. A deluge of manure poured down on the dwarves who stood directly in front of him. In the blink of an eye they were almost buried in cow and horse dung. A few pieces struck Trap, but he was partly sheltered by the wagon that sat rocking on the top of the wall.
"Grab cart wheel! Climb!" Umpth called down to him.
Not one to hang about when it was time to leave, Trap grabbed a rear wheel and scrambled up. His weight caused the vehicle to tilt and more manure poured down on the hapless dwarves who were struggling to escape their malodorous confinement. Just as Umpth reached down to give Trap a hand, a dwarf, who had been able to dodge most of the manure, grabbed the opposite rear wheel and started up. His weight was enough to topple the wagon and it slid over the wall.
Trap had just grasped a capstone when the wagon started to slide. He held on, his whole body dangling until Umpth caught him by the arms and pulled him up. In front of the wagon, two sturdy ponies were fighting a loosing battle to keep the weight of the wagon from pulling them into the lower courtyard. Trap whipped out his knife and cut their harnesses. Behind and from below came the crash of the wagon and the shouts of the dwarves.
"Ponies back away from axe, wagon fall over edge, " Umpth said as he picked up his weapon.
Trap decided he would ask the gully dwarf to explain later, but at that moment he knew they had to get away, buy their pots, and leave the exploration of Solanthus for another time. Stopping to buy some pots was one thing, messing around with the dwarves when he needed to rescue Ripple was another.
"Wizard make kender wash, " Umpth said with a sniff as they trotted around the upper part of the building and back out onto the road. Trap bent forward to brush away the muck, but soon gave it up.
Twenty minutes later they had made their hurried purchases and had left Solanthus behind. They rode down the trail until they found the gorge, but the others were nowhere in sight.
"Where go?" Umpth asked.
"I don't know, but we'll find them, " Trap said, angry because Halmarain had demanded that he stay with her, but now she had left them. At least he had found the tracks of the five ponies that she had kept with her.
"Just wait, " he groused at Umpth as they followed Halmarain's trail. "When I find her I am going to tell her… why is she going south? She said the kobolds were going east. "
Trap and Umpth rode through the shallow valleys between the foothills, watching for the tracks of the ponies. The kender had been keeping his eyes on the ground until movement ahead attracted his attention. He looked up to see Halmarain just coming around a hill. She was riding in their direction. When she saw him she spurred up her mount. Behind her, Grod, the pack pony, and the two extra ponies picked up speed.
"No need tracks now, " Umpth said, pointing ahead.
"I can see that, " Trap answered him. "Just wait until she gets here. I'm going to tell her what I think of her leaving us like that. "
When Halmarain approached within speaking distance he opened his mouth to have his say, but she forestalled him.
"I'm glad you came after me, " she said with no apology for leaving the meeting place. "Now we can make a plan. I've found them. "
"Found who?" Trap forgot his anger. Finding things or people was always more interesting than arguing.
"The kobolds who took Ripple and Beglug!" The little wizard shook her head as if she couldn't believe the question.
"Good! Great! Big jiggers! Did you see Ripple and the merchesti? Where are they?" Trap asked.
Halmarain pointed west. "They're coming-"
"I knew there was something strange about following on Krynn, " Trap said. "People who follow always get ahead. Tolem and his friends are in Solanthus. "
"Forget them, " Halmarain said, but before she could say more, Trap took offense.
"I will not forget my sister, " he said, reverting suddenly to the original subject under discussion. Halmarain's face reddened and she was puffing herself up for an explosion when she suddenly took control of her emotions.
"No, we won't, " she agreed. "You're right about the following. What we didn't consider is that we were riding, so we were going faster. Somehow we passed them. "
"Then why did you ride south?" Trap asked.
"Because I hadn't thought we were ahead of them. I was looking for their tracks. I was sure they would have to cross the foothills south of the city. When I didn't find any sign of them, I rode to the top of a hill to look for you and I saw them in the distance. They're coming this way.
"Now, you wanted to make a plan, so let's make one. They're staying in the valleys and don't want to be seen from the city. We have to hurry. They're not more than two miles away. "
"I still think we could all climb up in a tree-"Trap voiced his first plan, which was still his favorite, but Halmarain interrupted.
"Look around you, " she said. "There are very few trees, and those are up on the hillsides. The kobolds won't pass anywhere near them. "
"We could take some large horses and pull down a dam and let the water of a river wash down the valley-"
"Don't be ridiculous! There's no large river or dam near by and even if there was, we'd wash away Ripple and the merchesti… " She stopped, thinking, then brightened suddenly. "A stream! By the marks we saw, Beglug always puts up a struggle when they want him to cross a stream. "
"Beglug no like water, " Grod said.
"Here's what we'll do… "
Halmarain laid out the plan. Trap was disappointed that she used mainly her own ideas, but he had thought of water, and she had given him the best part of the action.
They rode east searching for a watercourse that flowed out of the northern end of the Garnet Mountain range. Half a mile after they crossed the track leading from the south gate of Solanthus toward the mountains, they found what they were looking for. A wide, shallow stream with a muddy bank crossed the path of the kobolds.
Leaving the gully dwarves to hold the ponies, Trap and Halmarain climbed a hill they thought the kobolds would pass and waited. When they were sure of the humanoids' course they scurried and slid back down the slope to join the gully dwarves. When they had tethered the ponies out of sight, they cut four bushes and carried them back to their chosen spot, firmly anchoring them along the path the kobolds would be taking. Luck was with them. The trail would lead the travelers around a rocky outcrop and they would not see the stream until they were within fifty feet of it.
"Now you remember what you are to do?" Halmarain asked Grod as Trap pushed the sharp end of a bush into the soft earth.
"Run, " he answered, his eyes big with worry. "Run, run, run. " He crouched down behind the bush, knocking it over as he tried to hide in its foliage.
"I wish I was sure of the direction you intend to take, " the little wizard said as Trap pushed the end of the bush into the ground again. In minutes they were crouching behind their camouflage. The kender and Grod were hidden on one side of the trail while Umpth and Halmarain were on the other side.
Trap knelt on the ground and waited. For the first two minutes he was full of anticipation, but then he started getting bored. He forced himself to stay physically still, but his mind was active, going over the plan of attack. His agile thoughts skipped through the plan and devised several new ideas.
"Halmarain, " he whispered, looking out from behind his bush.
"Stay down, " she hissed back.
"Oh, okay, I forgot. Look… I just thought of how-"
"Wheel think, " Umpth said softly. "Think kobold come. "
"Now?" Trap whispered.
"Now. "
In moments they heard a twig break, a rock clattered, and a curse in the kobold language came from close by. Trap peeked through the foliage. The first two kobolds were in sight. One was limping, raising his left foot to rub his ankle.
The other spotted the stream, pointed, and they both growled angrily. Trap started to rise, but Grod, who had listened with rapt attention to Halmarain and had obediently repeated everything she had said, put out a hand.
"Wait. Beglug must reach water, " Grod cautioned.
Trap dropped back to sit on the ground. He fiddled with the two rings he held, one in each hand, and began to juggle them.
"Beglug come, now time for ring, " Grod said, holding out his hand.
"You know what to do?" Trap asked the gully dwarf.
"Me tell two times, " Grod said impatiently. Actually he had repeated his instructions ten times. "Run, run, run. "
Trap slipped a ring on the gully dwarf's finger and he disappeared.
"Wait, that's not right, I'm supposed to be invisible, " Trap whispered, reaching out, trying to find the gully dwarf's hand. The kender was unable to locate the gully dwarf, so with a shrug he put the other ring on his own finger.
He hopped to his feet, forgot how far a step could take him and suddenly found himself on the other side of the trail, just beyond Halmarain and Umpth.
"Get down!" the little wizard hissed, but she could have shouted and the kobolds would not have noticed. The lead group of ten were gathered around Beglug. They had three ropes tied to his waist and two humanoids kept a tight hold on each rope. The rest of the band had not come into sight.
Beglug had seen the stream and instantly howled his displeasure. He jerked from side to side, then dug in his hooves, fighting to keep from approaching the water. When the merchesti started to struggle the others also grabbed the ropes. All the kobolds were struggling with the little fiend and they had no time to notice the kender.
"Wait until Ripple comes in sight and then we'll-"
Ripple had appeared around the rocky outcrop and Trap stood up.
"Ripple! We're here to rescue you!" Trap shouted, taking a giant step in her direction.
While the kobolds preferred to speak their own language, they understood at least a smattering of the national tongues of the lands in which they lived. The six kobolds that guarded the kender girl stopped in their tracks. The ten struggling with Beglug faltered as they heard the kender's shout.
"Oh, for Gilean's sake!" Halmarain stood up and glared at everyone in general. She spoke a word of command and the top of her staff glowed. With her right hand she swung it like a club and slapped it into her left hand. A ball of fire flew from it and landed near two of the kobolds that were struggling with Beglug.
"Trap, wait until you hear my story, " Ripple shouted back. She tried to take a step forward, but her hands were tied and she too was being led with a rope around her waist. She struggled.
Trap took a step in her direction, which brought him into a violent collision with the kobold who held her rope. The humanoid went flying, Trap stumbled, and as he tried to balance himself he stepped back, taking a second kobold with him. The kender's giant step carried him, along with the kobold, all the way to the stream where they slammed into two of Beglug's captors.
The force of Trap's magically enhanced steps threw him, the three kobolds, and Beglug into the stream. The merchesti, angered by having simply to cross the stream went mad in the cold water that flowed from the mountains. He rose, grabbed two of the kobolds, and slammed them together, knocking them senseless. The third, caught in the coils of the rope, tried to get away, but Beglug grabbed him and bit his arm. The kobold screamed and kicked. The little fiend dropped him and the kobold splashed through the stream, holding the bloody stump of its arm.
The injured humanoid's screams were almost hidden under Ripple's crow of triumph and the cries of the kobolds who had been guarding her.
Trap saw a large stone suddenly appear in mid air as Grod, wearing the ring of invisibility, threw it and knocked a kobold off its feet. A second attempted to run away and crashed into some invisible barricade. Ripple, though her hands were still bound, was kicking one of the smaller humanoids.
Trap had accidentally taken a small step in the direction of the other kobolds and he landed in the middle of the remaining seven who had been guarding the merchesti. By that time they had their spears and clubs ready, but they had not expected the kender, who stood in the middle of the stream, to suddenly sail into their midst. Trap bumped into two, knocking them sideways. The sharp, metal tipped point of his hoopak stabbed a third in the shoulder before he swung it to knock another down.
The other four charged him and Trap decided it was the better part of valor to retreat a step. His backward step took him completely across the stream. He was ready to cross the creek again when Halmarain shouted to him to stay where he was. She used her staff to throw another flash of fire and it landed in the midst of the quartet of angry kobolds.
The flames splashed against the legs of two and they danced up and down before throwing themselves in the stream. The other two found themselves facing Beglug who had shaken off the excess water and was ready to attack anything in sight.
The two remaining kobolds were not willing to face the little fiend without their fellows. They shouted to their companions and dashed across the stream. The kobold who had been guarding Ripple broke and ran, dashing up the side of the hill.
"Kobolds go!" the still invisible Grod shouted.
"Trap!" Ripple called, running toward him. Trap took two steps in her direction and passed her by thirty feet. He took off the ring and went running back.
"Wait till I tell you what happened to us, " he said, skipping up to join her.
"Save your stories until we get away from here, " Halmarain said as she trotted down the hill. "I sent Umpth to stay with the ponies. We had better hurry, some of the kobolds went that way. "
Trap had forgotten Beglug, but the young merchesti came trotting up to join the others. He growled low in his throat, more a greeting than a threat.
"Want to ride your pony?" Ripple asked him. "Ride?" She raised her hands as if holding the reins and rocked back and forth as if she were on a pony.
"You won't be able to snack on any more kobolds, " Ripple said, "But we'll find you something to eat. "
"Lava Belly eat kobolds?" Grod asked.
The two kender and the little wizard looked around, but they could not see Grod. The little fiend whirled, turning a complete circle before he whined his confusion.
"Give me back the ring, " Trap instructed Grod.
With Halmarain urging them they hurried around the hill to where Umpth was keeping the ponies calm. They were in the saddles and on their way in minutes.
"Oh, just in time, " Halmarain pointed across the hills. In the distance they saw the black-cloaked rider galloping toward a group of five kobolds. The humanoids were shouting and pointing before he brought his horse to a halt.
The six reunited travelers hurried down the side of the hill just in time to keep the black-cloaked figure on the black horse from seeing them.