127066.fb2 Tales of Uncle Trapspringer - читать онлайн бесплатно полную версию книги . Страница 26

Tales of Uncle Trapspringer - читать онлайн бесплатно полную версию книги . Страница 26

Chapter 26

"I don't know why they captured us, " Ripple was saying to Halmarain. "They were really strange. When one of the kobolds tried to take one of my pouches, the leader beat him. They weren't allowed to touch us for some reason, and they seemed in a terrible hurry. I asked them where we were going, but they wouldn't tell me. They weren't very nice. "

Ripple's voice, though she spoke softly, carried a little way up the hill where Trap and Grod lay on their stomachs behind some low brush. They were watching for the man in the cloak.

The first question Halmarain had asked of Ripple when the battle was over was if she still had the gate stone. The little wizard turned pale as the kender girl seemed not to know, but a bit of searching in her pouch produced the small, white, slippery rock.

"Me see, " Grod pointed north and Trap looked just in time to see the dark rider appearing at the top of another hill more than a mile away. A few kobolds were strung out behind him in a straggling line, just as they had been when Trap first glimpsed the rider. While the kender and the gully dwarf watched, another two small humanoids joined the group. The black-robed man and the humanoids watched for a couple of minutes and then turned north, toward the city. When they were out of sight, Trap and Grod hurried down the hill.

"They're going toward the city, " Trap told his sister and the little wizard. "He's gathering up the kobolds, and they seemed to be following a trail. "

"Maybe he's following your tracks into the city, " Halmarain said. "That's the most likely place for us to seek shelter. Even if the man in the cloak could go in after us, the guards would never allow the kobolds to enter Solanthus. "

"Let's go, " Ripple said. "I'd like to see the city. "

"But if we did, they'd be watching the gates when we came out and they'd attack before we were a mile away, " Halmarain objected. "We need to leave this area now, while they're still searching. "

"Are we going west again, around the end of the Vin-gaard mountains?" Trap asked. "If we are I hope we stop at Deepdel again and they have another party, though I don't think we should allow Beglug to eat… has anyone noticed? Beglug is getting bigger. Still, he shouldn't eat any more dogs. "

"No, " Halmarain said slowly. "No, we'll go east. "

"I thought you said the wizard that was a friend of your master's lived in Palanthus. "

"They'll be expecting us to travel toward Palanthus, " Halmarain said. "We'll never escape them. No, we'll go where they least expect, in the direction they were traveling. "

"Great! We've been west. Let's go someplace new. But what about a wizard to help open the portal?" Trap asked.

Ripple was not satisfied. "I don't understand, " she complained.

Halmarain sighed. "I'm not sure I do either. There was something strange about your capture. Kobolds don't take prisoners, treat them reasonably well, and transport them long distances unless they are ordered to do so- ordered by someone they have reason to fear. "

"Gee! Wow! You mean someone wanted us to visit them?" Ripple asked. "Why didn't they just invite us, we like meeting people. Why, I can't think of anything I like better. "

"If I'm right, you would not have wanted to meet your host, " Halmarain said softly. "The emanations from the black cloaked man suggest he's undead-a death knight- and that means he was brought back from the dead by a black-robed wizard; their order studies necromancy. I think someone knows you have the gate stone. "

"Undead! Big jiggers!" Trap's eyes widened with interest. "He's died and come back to life. I'd sure like to talk to him. "

"Make good tale, that. " Grod nodded.

"Gee! It would!" Trap said, thinking of his stories of Uncle Trapspringer.

Halmarain glared, appeared to reflect, then sighed. "Who would be more interesting, a death knight or a wizard? Death knights can do magic, but he won't make illusions just to please you. "

"Why can't we just talk to him and then see the wizard?" Trap asked, wondering why the little human was always trying to take the fun out of everything.

"Because if you talk to the death knight first, he will probably kill you and you'll never get to see Orander. "

"Oh, " Trap was dubious, but he had not liked the aura of evil that emanated from the dark rider. "You're sure we'll be able to talk to a wizard? I mean, we could talk to the death knight and he would be so interesting, and we're not. It wouldn't be fair if we didn't get to meet a wizard after we give up the opportunity to talk to someone really interesting. "

"I think I know who raised the death knight. " Halmarain said. "If I'm right we need the help of someone more powerful than the wizard in Palanthus. The trouble is, I know I could count on help if we go north, and I'm not sure of-the one to the east, though he has the most power. "

"Who are these wizards?" Ripple asked. "Why won't you tell us about them?"

Halmarain gazed at the expectant faces of the kender and sighed. "I suppose I'll have to. If I don't I'll never get any peace. I'll tell you what I suspect and why. Perhaps it will help you to understand the danger. When we first saw the death knight, he was leading the kobolds. When they captured you they hurried east, which makes me think he was leading them, but their orders came from someone more powerful than the undead warrior. "

"Who?" Trap asked.

"Master Orander often spoke of a black-robed wizard of great power, Draaddis Vulter, who lives east of here and the wizards who serve Takhisis are skilled in necromancy, an art white and red-robed wizards seldom use. "

"And they were taking us east, " Ripple said.

"If I am right, the death knight is seeking you on orders from Draaddis Vulter. He has great power. We must find a wizard as powerful as Vulter to help us. The only one I know of is Master Chalmis Rosterig. He lives further east than Vulter. Understand, I can only seek the help of the wizards I learned about from my own master. Master Orander used to say Chalmis Rosterig would probably lead the wizard's council one day. He's widely known as one of the most powerful wizards on Krynn, but then so is Draaddis Vulter. "

"This Chalmis Rosterig that lives east of here; can he do a lot more magic?" Ripple asked, her eyes sparkling. "Then let's go east. "

Their direction decided, they rode through the valleys between the higher foothills at the northern tip of the Garnet mountains. They found an overhang that was sheltered from prying eyes and made camp for the night.

The next morning they awakened to rain and a cold wind. Shortly after dawn the rain stopped but the wind whistling through the valleys was still unseasonably chilly. They hunched in their saddles, nearly as dour as the weather.

"I remember grandfather's stories about Solanthus, " Ripple said. "I wish we could go back so I could see the city. "

"We could, " Trap replied. "Halmarain could put Beglug under a spell and make him behave until she reached this wizard. She really doesn't need us. " He glanced back over his shoulder, throwing a dissatisfied look at the little wizard. As usual, she led Beglug's pony and the pack animal on long leads while Ripple led the gully dwarves' mounts.

Because of the rain, they were all huddled in their blankets, worn over their heads and shoulders like cloaks. At first Trap, after his casual glance, thought the little wizard and his sister had somehow confused the mounts they led. Then he realized he had mistaken the huddled figure that was Beglug for one of the dwarves. The merchesti was growing.

And Ripple had told him the merchesti was getting meaner every day. Neither she nor Trap could blame him for attacking the kobolds when they beat him, trying to make him walk through the streams of cold water. Still, according to Ripple, once the little fiend had discovered he could kill the kobolds, he had attacked several with no provocation. That was why they had tied several ropes to him, to prevent him from wreaking more havoc.

"And he was sly about it, " Ripple said. "It seemed as if he was enjoying it. " Both kender shook their heads over the idea.

"No, we can't leave Halmarain, " Trap said with a sigh. "Even if she can control Beglug, she still can't saddle a pony. If you want to, you could go back to Solanthus. I'll return as soon as I can. "

"If you're staying with the wizard, so will I, " she sighed. "We'll go back together later. " She gave him a small smile. "Dumping manure on more dwarves would be fun, but not without you. "

Trap smiled back. He understood his sister's feelings. They had grown up together and had shared most of their adventures. They had spent most of last evening telling each other tales of what they had done while they had been separated. A chance remark in their conversation reminded Trap that the kobolds weren't the only ones on their trail.

"I'll climb that hill and see if the dwarves are following, " he told his sister.

While she led the string of ponies east through the valleys between the hills, Trap rode up a steep slope and dismounted near the top. He climbed to the summit where he could check their back trail. In the distance he could see the road that led south from the gate of Solanthus into the mountains. It was hardly more than a track, used only by hunters and dwarves, but it was not empty. Six small, stocky figures sat on their ponies and appeared to be in an argument. They were waving their arms, pointing in several directions. While he watched, three of them started riding south, two seemed inclined to head east, and one wanted to go west, but after some hesitation they followed the first three.

From Trap's position on the heights he had a good view to the east. The morning rain had left the air crystal clear. He was standing on the last steep slope. Two miles further on the hills gave way to rolling country. For fifteen miles, most of the area ahead appeared to be range land. Further on, they would enter a dark forest if they continued directly east.

"We should travel as fast as we can, " Halmarain said when Trap brought her the news about the dwarves and the terrain to the east. "The dwarves will learn their mistake quickly enough. Then they'll be on our trail again. "

"Why don't we just give them their necklace?" Ripple asked again. "It isn't right to keep other people's property. "

"That from a kender, " Halmarain sighed. She reached in her bag and pulled out the string of disks. Ripple called it a necklace, but the little wizard didn't think it had been created to be a piece of jewelry unless it was meant to be an emblem of rank.

"Can I look at it?" Trap had turned in the saddle and eyed the disks wistfully.

"Just don't put it in your pouch by mistake, " the little wizard said as she handed it to him.

Trap fingered the disks, enjoying the feel of the metal in his hands. The drawings were intricate, and on many disks he could not tell which were sketches and which were runes. He looked at each disk, flipping it over to see a different drawing on each side. He was so intent on his inspection he had not realized Halmarain had ridden on ahead leading Beglug's mount and the pack pony. Even Ripple had passed him.

"Grod see. "

"Gee! Sure! Why didn't we think of you. Yes, you look at it and see what you can make of it, " Trap said. "You're a dwarf, maybe you can make sense of it. "

"Pretty, " Grod said and removed his helmet. He was attempting to put the string of disks around his neck when the kender stopped him.

"No. Stop. It's not for wearing. Look at it and tell me what the drawings mean. "

Grod frowned, replaced his helmet and began inspecting the disks. He worked at the task for ten minutes and removed his helmet again.

"Stop that. I told you. I said you couldn't wear it, " Trap snapped, impatient with the dwarf. "We need to learn about the drawings. "

"Only know one, " Grod said, handing the string of disks back to Trap.

"You know one? Show me. " The kender gave the necklace back to the gully dwarf. He didn't really believe Grod could understand what he could not, but even Aghars were dwarves of a sort.

Grod listlessly flipped through the disks. "Only see high place like ball, " he said, pointing to one of the disks.

"High place like ball… " Trap took a grip on the disk that the gully dwarf showed him. He squinted at it and grinned. "You're right! It's one of the mountains we saw near the southern tip of the Vingaard Range, " he said. "Why would they put that picture on a disk?"

He flipped the disk over and inspected the back. Another tiny drawing was of a cliff they had passed when they had rounded a spur of that very mountain. He remembered the striations on the rock, and on the disk some were darker, as if outlining a door.

They had passed close to the entrance of a dwarf mine and had not even known it! Trap urged his pony to a trot and rode up to pace Halmarain.

"I know what one disk means, " he told her and showed her the drawing of the mountain on one side and the hidden door on the other. Honesty demanded he give Grod the credit for discovering the secret.

"Of course I would have recognized it right away, but I was working my way through the drawings and I hadn't come to that one. "

"I think the rest of the disks are the same, with mountain peaks on one side and entrance details on the other, " Trap said. Once he understood the purpose of the disks they were not too difficult to read.

"That's not good news, " the wizard said.

"What? Why? I think it's wonderful. We could visit lots of mines and caverns and-"

"That's why its not good news. Dwarves are jealous of their secrets. We can't even give the disks back. Those Neidar would believe we had memorized or copied all the information and could raid their mines if we wanted to. Returning the necklace would not save us. They'll kill us if they can. "

While she was speaking they followed a little valley out of the hills. Beyond lay the rolling grassland. Halmarain urged her pony to a trot.

"You said there was a forest ahead. We must reach it before the dwarves find our trail. Our lives and the rest of Krynn may depend on it. "

"Gee, riding at full gallop would be fun, " Trap said.

"No, I'm wrong, " she said, shaking her head decisively as she reined in her mount. "We shouldn't travel across that open country in daylight. There are too many people on our trail. "Let's find a place to camp, rest until sunset, and cross the plain tonight. "

"But-"

"Don't argue with me, " the little wizard snapped. "Somewhere ahead is danger greater than you can imagine. If I'm right and Draaddis Vulter is behind our troubles, he will have spies everywhere. "