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What if the unthinkable happened? If zombie hordes grew large enough to dominate the entire planet? This would be a Class 4 or doomsday outbreak, in which humanity is driven to the brink of extinction. Improbable? Yes. Impossible? No. Governments of any type are nothing more than a collection of human beings—human beings as fearful, shortsighted, arrogant, closed-minded, and generally incompetent as the rest of us. Why would they be willing to recognize and deal with an attack of walking, bloodthirsty corpses when most of humanity isn’t? Of course, one could argue that logic such as this might stand up in the face of a Class 1 or even Class 2 outbreak, but the threat posed by even a few hundred zombies would surely be enough to galvanize our leaders into action. How could they not? How could those in power, especially in such a modern, enlightened age as ours, ignore the spread of a deadly disease until it reached plague proportions? Just look at the world governments’ response to the AIDS epidemic, and you will have your answer. But what if the “authorities” did recognize the threat for what it is—and were unable to control it? Massive economic recession, world war, civil unrest, or natural disasters could easily distract government resources from a rapidly growing outbreak. Even in perfect conditions, containing anything larger than a Class 2 outbreak is extremely difficult. Imagine trying to quarantine a large city like Chicago or Los Angeles. Of the millions attempting to escape, how many of those would already be bitten, spreading the infection far beyond the quarantined area?
But wouldn’t the vast oceans that make up the majority of our planet save us? Wouldn’t those in Europe, Africa, Asia, and Australia be safe from a festering outbreak in North America? Perhaps. This is assuming all borders are sealed, all air traffic has ceased, and every world government is aware of and working to stop the outbreak. Even so, with the undead ranks already in the tens of millions, is it possible to stop every aircraft with an infected passenger, every ship with an infected crewman? Is it possible to patrol every inch of coastline to watch for a waterborne ghoul? At this point, sadly, the answer is no. Time is on the side of the undead. With each day, their ranks will swell, making containment and extermination more and more difficult. Unlike its human counterparts, an army of zombies is completely independent of support. It will not require food, ammunition, or medical attention. It will not suffer from low morale, battle fatigue, or poor leadership. It will not succumb to panic, desertion, or out-and-out mutiny. Like the virus that gave it life, this undead force will continue to grow, spreading across the body of this planet until there is nothing left to devour. Where would you go? What would you do?
When the living dead triumph, the world degenerates into utter chaos. All social order evaporates. Those in power, along with their families and associates, hole up in bunkers and secure areas around the country. Secure in these shelters, originally built for the Cold War, they survive. Perhaps they continue the façade of a government command structure. Perhaps the technology is available to communicate with other agencies or even other protected world leaders. For all practical purposes, however, they are nothing more than a government-in-exile. With the total collapse of law and order, small bands of individuals emerge to assert their authority. Looters, bandits, and common thugs prey on the survivors, taking what they want and indulging in whatever pleasure they can find. It is common at the end of any civilization to have one last massive party. As perverse as it sounds, orgies of people believing that this day is their last spring up all around the nation.
What police and military forces are left serve as protection for the government in hiding, desert in an attempt to save their families, or degenerate into bandits themselves. A total collapse in communication and transportation sweeps the globe. Isolated cities become open battlegrounds, with scattered groups of citizens fighting to defend barricaded areas from both ghouls and human renegades. Neglected machines eventually break down or, in some cases, blow up. Reactor meltdowns and other industrial accidents are common, polluting the landscape with toxic chemical by-products. The countryside flourishes with zombies. With cities picked clean of humans, the undead fan out in search of prey. Country homes and suburban neighborhoods are torn to shreds as citizens flee, attempt to stand and fight, or wait helplessly for the slouching multitudes to engulf them. The carnage is not limited to humans: The air is thick with the shrieks of farm animals trapped in pens, or even family pets trying bravely to protect their masters.
As time passes, the fires die, the explosions cease, the screams fade. Fortified areas begin to run low on supplies, forcing the occupants to face their undead attackers during foraging missions, evacuations, or battles driven by desperate insanity. Casualties will continue to mount as many well-protected and well-supplied but weak-willed humans take their own lives out of sheer despair.
The looters previously mentioned fare no better than any other human. These modern-day barbarians became such because of their disrespect for law, their hatred of organization, their choice of destruction over creation. Their nihilistic, parasitic existence feeds off the riches of others instead of producing their own. This mentality prevents them from settling down and building a new life. They are always on the run, fighting off the undead no matter where they stop. Even if they succeed in fending off this external threat, their need for anarchy eventually leads them to turn on each other. Many of these societies will be held together by the strong personality of a chieftain. Once he or she is gone, there will be nothing to hold the group together. A disbanded gang of thugs, wandering aimlessly through hostile ground, cannot survive forever. After several years, little will be left of these ruthless human predators.
It is difficult to say what will happen to the remnants of government. This will depend greatly on which country we are talking about, what resources it had before the crisis, and what type of government it was. A society living for ideals such as democracy or religious fundamentalism stands a greater chance of survival. These survivors will not need to depend on the personal magnetism (or intimidation) of a single individual. Some Third World dictator might hold his minions together only as long as he survives. As with the barbarian gangs, his demise, or even a simple display of weakness, could spell the end for the entire “government.”
But no matter what happens to the surviving humans, there will always be the walking dead. With glazed eyes and gawking mouths, their putrid forms will cover the earth, hunting all living things within their grasp. Some species of animals will undoubtedly face extinction. Others who are able to escape this fate may find ways to adapt and even thrive in a radically changed ecosystem.
This post-apocalyptic world will appear as a devastated landscape: burned-out cities, silent roads, crumbling homes, abandoned ships rusting offshore, gnawed and bleached bones scattered over a world now ruled by machines of walking dead flesh. Fortunately, you will not see this, because before it happens, you will be nowhere near!
In “On the Defense,” you learned how to prepare a space for what could be a long siege until rescue. In “On the Run,” you learned how to travel for what could be great distances until reaching safety. Now it is time to imagine and prepare for a worst-case scenario. In this scenario, you and your closest friends and family must be able to escape all civilization, find a remote, uninhabited corner of our planet (there are more than you think), and rebuild your life from scratch. Imagine a group of shipwrecked survivors on an island, or a human colony on a new planet. This must be your mind-set to survive. No one is coming for you, no rescue planned. There are no friendly forces to run to, no battle lines to hide behind. The old life is gone forever! The new one, in terms of both quality and duration, will be entirely up to you. As horrifying as this prospect sounds, remember that humans have been adapting and rebuilding since the beginning of our history. Even today, when society appears to have softened us beyond redemption, the will to survive is deep within our genes. Ironically, in a worst-case scenario, your greatest challenge will be dealing with day-to-day life and not the living dead. In fact, if your survival strategy works perfectly, you may never even see a zombie. Your goal is to create a safe little microcosm of the world, equipped with everything you will need to not only survive but maintain a modicum of civilization.
And when is the best time to start? Immediately! An all-out war might never happen. It might be years away. But what if it’s soon? What if a Class 1 outbreak has already begun and is going unchecked? What if a Class 2 or even Class 3 outbreak has begun in a totalitarian country where the press is highly censored? If so, an all-out war could be months away. In all probability, this is not the case. But is it any reason not to be prepared? Unlike stocking up for a siege, preparing to re-create a tiny corner of civilization takes a tremendous amount of time. The more you have, the better off you will be. Does this mean you should give up your entire life and do nothing but prepare for the end of the world? Of course not. This text was prepared to coincide with the average citizen’s conventional lifestyle. Minimum preparation, however, should take no less than 1,500 hours. Even if spread over the course of several years, this is a formidable amount of time. If you believe you can accomplish everything by “cramming” at the eleventh hour, by all means, don’t lift a finger now. But you may think twice about beginning to build your ark once it has already started raining.
1. Assemble a Group:As detailed in previous chapters, collective response is always preferable to an individual attempt. A group will extend your financial resources, allowing for the purchase of a greater amount of land and equipment. As with a siege, a greater variety of skills will also be available. Unlike a siege, in which you will be lucky with whatever talents you find, preparing for a worst-case scenario allows the time to train members of your party in whatever skills are required. For example, how many blacksmiths do you know? How many doctors can find medicines in the wild? How many real urban dwellers know anything about farming? Specialization also allows for quicker preparation (a team scouts potential land while another acquires equipment, etc.). During the crisis, one or several members of your group could be sent ahead to the designated safe zone to prepare it if the situation gets worse. Of course, there are potential dangers. Unlike the relatively short sieges of protected areas, this long-term survival may lead to social problems unknown in modern society. People who believe help is eventually coming are much more likely to remain loyal than those who know the future is what they make it. Discontent, mutiny, even bloodshed are always a possibility. As is the mantra of this manual, be prepared! Take several classes on leadership and group dynamics. Books and lectures on basic human psychology are always a must. This knowledge will be instrumental in choosing your members and governing them later. To reiterate earlier statements, making a group of individuals cooperate over a long period of time is the hardest task on earth. However, when successful, this group will be capable of anything.
2. Study, Study, Study!:To say you will be starting from square one is inaccurate. Our ancestors were in this position because knowledge took so long to discover, accumulate, and exchange. Your great advantage over the first sentient apes will be thousands of years of experience right at your fingertips. Even if you were to find yourself in some desolate, hostile environment with no tools whatsoever, the knowledge stored in your brain would still put you light-years ahead of the most well-equipped Neanderthal. In addition to general survival manuals, you should also add works on other worst-case scenarios. Many books have been published concerning wilderness survival in a nuclear war. Make sure these are as up-to-date as possible. Stories of true-life survival will also be a great help. Accounts of shipwrecks, plane crashes, even early European colonists will contain a treasure trove of dos and don’ts. Learn about our ancestors and how they adapted to their environment. Fictional accounts, as long as they are based in fact, may also be helpful, such asThe Life and Adventures of Robinson Crusoe. Absorbing all these stories, both true and fictional, will help you realize you are not the first to attempt such an endeavor. Knowing that “it’s been done” should be a calming influence as you embark upon your new life.
3. Wean Yourself off Luxury Items:Most of us dream of a simpler yet more nutritious diet. “I’m cutting down on coffee,” “I need to have less sugar,” “I’m trying to eat more leafy greens” are phrases we either speak or hear frequently in everyday life. Living through a Class 4 outbreak would leave you with little choice. Even in ideal conditions, it would be impossible to grow or produce every food and chemical you now enjoy. To go from so much to zero overnight would be a significant shock to your system. Instead, begin to cut down on the foods and luxury items you will not have in your new home. Obviously, you will need to know what this new environment is and what you will be able to produce there. Even without going down a long list now, common sense will dictate exactly what you can and cannot live without. For example, as much as you love them, tobacco and alcohol are not part of human physiology. Cravings for vitamins, minerals, and sugar can be satisfied with natural foods. Even certain medications such as light pain relievers can be supplemented with skills like acupressure, various massage techniques, or even simple meditation. All of these suggestions might sound a little too foreign or “crunchy granola” for our practical, Western society. Remember though that many of these diet and healing techniques originated not with Northern California burnouts but with Third World societies where resources were and are scarce. Always keep in mind how spoiled Americans are in comparison to the rest of the planet. Studying the so-called “less fortunate” might give you some insight into how to handle problems with simpler, if not as comfortable, means.
4. Remain Vigilant:Implementing plans for a Class 4 outbreak should begin during the early stages of a Class 1. At the first sign of an outbreak (bizarre homicides, missing persons, unusual diseases, contradictory press, government involvement), contact all members of your group. Begin discussing your plans for evacuation. Make sure none of the laws have changed concerning travel, permits, equipment licenses, etc. If the outbreak expands to Class 2, prepare to move. Catalog and pack all your gear. Send a scouting party ahead to prepare the safe zone. Begin the first stage of your alibi. (If it’s a funeral of a loved one, let it drop now that the loved one is ill.) Be ready to leave at a moment’s notice. Once the outbreak expands to Class 3, get out!
5. To The Ends of The Earth!:You may be tempted to remain in your home or your newly constructed defensive zombie fortress permanently instead of heading for the wilderness. This is not recommended. Even if you lived in some sort of compound that is well-stocked and well-protected, with the means of producing food and water for decades to come, the chances of survival would be marginal. Urban zones will, in the immediate future, become the center of vicious combat between the living and the dead. Even if your fortress survived these street battles, it would eventually fall victim to extreme military measures, such as saturation bombing. As discussed previously in “On the Defense,” urban centers are the most likely areas for industrial accidents, large fires, and so on. Simply put: Stay in the city, and you stand little or no chance for survival. Suburban and even settled country areas will fare no better. As the numbers of living dead increase, they will almost certainly find your dwelling. A siege that begins with dozens of zombies will turn into hundreds, thousands, then hundreds of thousands in a short time. Once they find you, they will never leave. If anything, their moans, the collective shriek of several thousand zombies, will alert others hundreds of miles away. Theoretically, you could find yourself besieged by more than a million zombies.
Of course, it may not come to that. If your fortress is in the Midwest, Great Plains, or even Rocky Mountains, the chances of a million-zombie siege are small (though not impossible!). In these places, however, there is a greater possibility of bandits. We will not know exactly what these brigands of the future will look like—whether they will travel on motorcycles or horses, carrying swords or military firepower. What is certain is that they will always be on the lookout for loot. As time goes by, this might mean women. Later it could mean children for slavery or new warriors. And, as if the threat of zombies were not bad enough, these ruffians could eventually look to their fellow humans as a last-ditch source of food. If they discover your compound, they will attack. Even if you repel an assault, one survivor is enough to put your fortress on the map forever. Until these gangs eventually self-destruct, you will always be their target. So when you run, it must be far away from all civilization. Not just far enough where the only thing you see is a road. There must beno road, no power or telephone lines—nothing! It must be on the fringes of the globe, a place uninhabited by humans. It must be far enough away to make zombie migration difficult, make a bandit raid impractical, and make the risk of industrial fallout or military strikes insignificant. Short of flying to another planet or colonizing the bottom of the ocean, it must be as far as you can get from the centers of humanity.
6. Know Your Location:When it comes time to flee, don’t just pack up the Jeep, head north, and hope you find some nice safe nook in the Yukon. When planning to escape the living dead,especially in an uninhabited part of the world, you must knowexactly where you are going. Spend time studying the most up-to-date maps. Older maps may not have roads, pipelines, outposts, or other structures listed. When choosing your location, make sure the following questions are answered:
A. Is it remote—at least several hundred miles from any civilization?
B. Does it have a source of fresh water for not only you but any animals you decide to bring? Remember that you will require water for a multitude of purposes, including drinking, washing, cooking, and farming.
C. Does it have the capacity to produce food? Is the soil good enough for growing? What about animal grazing or fishing? Will foraging produce enoughconsistent sustenance without being depleted?
D. Does it have any natural defenses? Is it atop a high peak or surrounded by cliffs or rivers? During an attack by the living dead or human bandits, will the terrain aid you or your enemy?
E. What are its natural resources? Are there building materials such as wood, stone, or metal? What about fuel such as coal, oil, peat, or again, wood? How much building material would you need to bring with you in order to construct a compound? How much of the local flora has medicinal properties?
All these questions must be answered before you even begin to consider a permanent refuge. Building materials and natural defenses are negotiable. Food, water, and extreme distance arenot! Without any of those three essential elements, you seriously compromise your long-term survival. When choosing your new home, make a list of at least five possible places. Visit them all, preferably in their harshest season. Camp at least a full week with primitive gear and zero outside contact. Only then should you make your decision about which is best suited to your needs.
7. Become an Expert:Research your potential new home thoroughly. Read every book, every article, every sentence written about it. Examine every map and photograph. The type of terrain you choose will have its own specific survival manuals. Purchase and study them all. In addition, study the accounts of earlier, indigenous peoples who lived in similar environments. Again, visit the site many times, and during every season. Spend at least several weeks there, exploring and camping in every sector. Get to know each tree and rock; every sand dune or ice floe. Calculate the most efficient source of food production (farming, fishing, hunting, gathering) and how many humans the land can support with this method. The answer will be vital in choosing the size of your group. If legally possible, purchase the land. This will allow you (resources permitting) to begin construction of an actual dwelling. It may not be your permanent domicile, but it should at least be something that can shelter you during construction of your future compound. If small and functional, it should serve as a storage shed for pre-stocked supplies. If large and comfortable, it could serve as a second home or vacation getaway. Many people during the Cold War built vacation homes that also served as potential escapes from nuclear holocaust. Familiarize yourself with the nearest local population. If they speak a different language, learn it, as well as local customs and personal history. Their knowledge and expertise should complement your book-learned education on the environment.Never tell the locals why you are there. (More on that later.)
8. Plan Your Route:Follow the rules relating to this section in “On the Run.” Then multiply them by a hundred. Not only will you face the dangers of closed roads and natural barriers, but you will be crossing a landscape crawling with zombies, bandits, and all the chaotic elements of an imploding society. And all this is before a state of emergency is declared! Once that happens, all your previous problems will pale next to the threat of your own military. Unlike simply fleeing a zombie-infested zone, you will not have the luxury of choosing from a variety of possible destinations. There can only be one, and you will have to reach it to survive. As has been stated many times before:Advance planning can never be taken for granted! It should even be a factor in choosing your location. For example, a remote oasis in the middle of the Sahara Desert sounds great, but how will you get there if the airlines stop flying? Even an island several miles off the coast could seem as far as the Sahara if you don’t have a boat. All the lessons of “On the Run” will apply to this scenario. What it does not cover is the international perspective. What if, say, you buy a piece of land in the wilds of Siberia, and the airlines are still flying—but Russia has closed its borders? This does not mean you shouldn’t choose a place in Siberia, but make sure you’ve set up the means (legal or otherwise) to enter the country.
9. Plans B-C-D-E!:What if your first means of transportation doesn’t work? What if the road or waterway is blocked? What if you discover that your safe haven has been overrun by zombies, bandits, the military, or other refugees? What if a thousand more things go wrong? Have backup plans. Map out potential hazards in your path and develop individual, tailor-made ways to counter them. Alternate vehicles, routes, even a backup safe area that, while it may not be as ideal or prepared as the first, will at least keep you alive long enough to think up a new strategy.
10. List Your Gear, be Ready to Shop:Any competent disaster-survival manual should catalog everything you will need to begin a new life. Always maintain three detailed and up-to-date lists: 1. What you absolutely need to survive. 2. Equipment to help build and expand your dwelling and surroundings. 3. If not all the comforts of home, at least a close approximation. If finances permit, purchase all your items immediately. If not, know where to purchase them. Check prices and locations frequently. Keep track of suppliers that have moved and locate substitutes for those that have gone out of business. Always have at least two backup options in case your primary supplier runs out of stock. Make sure the suppliers are within several hours’ driving distance at most. Donot depend on catalogs or on-line purchases. So-called “express” freight is unreliable enough in normal circumstances. What would it be like in an emergency? Keep all this information with your list. Adjust it accordingly. Always have a cash reserve for the bare essentials (the total amount will depend on the prices of your gear). Even before the situation spirals out of control, checks and credit cards will not compare to the comfort of paper money.
11. Construct Defenses:Nothing is more important than those structures that aid in your protection. Once you have established your group in a quiet corner of the wilderness, begin fortifying it immediately. You never know when the odd zombie will stumble into your camp, attracting others with its moans. Formulate detailed plans for your defense. The layout should be scouted and building materials either purchased or designated from the terrain. Everything, including building materials, tools, and supplies, should already be in place by the time you arrive, so there is nothing left to do but build. Remember: Your defenses must protect you not only from zombies but from bandits as well. Also remember that those human attackers will, at least in the beginning, possess firearms and perhaps explosives. If they succeed in breaching your defenses, always have a fallback position prepared. This secondary defense could be a fortified house, a cave, or even another wall. Keep it maintained and ready for action. A strong fallback position could be the turning point in an otherwise hopeless battle.
12. Plan an Escape Route:What if during an attack, your defenses are breached? Make sure everyone knows the escape route’s location and can get there on his or her own. Ensure that emergency supplies and weapons are packed and ready at all times. Designate a rally point for your fleeing group, a place to reassemble if scattered during an attack. Deserting your new “home” will not be psychologically or emotionally simple, especially after all the time and energy you have spent building it. People around the world who live in precarious situations will tell you how hard this can be. As attached as you may become to this place you now call home, it will always be better to cut and run than die defending it. An alternate location should also be chosen well before you land in your new home. It should be far enough away that zombies or raiders cannot track you from one place to another. It should also be close enough that an overland trek is possible under the harshest conditions (you never know when you might have to abandon your first base). Again, it must be chosenbefore the outbreak. Scouting for a new home or anything else after an outbreak won’t be easy (see following section).
13. Be on Guard:Once you are settled in, defenses built, dwellings erected, crops planted, labor divided, by no means should you ever truly relax. Lookouts should be posted at all times. Keep them camouflaged and equipped with a reliable way to alert the others. Make sure the means of alarm will not alert the attackers as well. Designate a secure perimeter outside your fixed defenses. Keep that perimeter patrolled both day and night. People venturing outside the compound should never do so alone, and never unarmed. Those within camp should always be within several seconds of the weapons locker, ready for battle in case of attack.
14. Remain Concealed:Although the topography of your location should minimize the chances of discovery, you never know when a zombie or raider will venture close to your camp. Make sure no lights can be seen at night. Make sure the smoke from your fires is extinguished before daybreak. If the area’s natural elements do not already camouflage your compound, do so artificially. Practice “noise discipline” at all hours of the day and night. Yell only when necessary. Insulate your communal buildings so that music, conversion, and other sounds will not escape. During new construction and day-to-day maintenance, post additional scouts at the outer limit of the potential noise range. Remember that the slightest sound may be carried on the wind and can betray your position. Always determine which way the wind is blowing, either in the direction of possible inhabitants (the direction you came from) or across a known safe area (a large body of water, deep desert, etc.). If your power source is noisy (e.g., a fossil-fuel generator), make sure it is insulated and used sparingly. Such a constant state of heightened vigilance will be difficult at first. As time goes by, it will become second nature. Life was lived in this fashion for centuries from medieval Europe to the steppes of central Asia. Most of humanity’s history has been the story of small islands of order in an ocean of chaos, people scratching to survive with the constant threat of invasion always hanging above their heads. If they could survive in this manner for countless generations, then, with a little practice, so can you.
15. Remain Isolated:Donot give in to curiosity underany circumstances. Even an expert scout, highly trained in the art of stealth, can accidentally lead armies of undead back to the compound. If your scout is captured and tortured by brigands, the bandits may learn of your location. Beyond the more dramatic threat of zombies or bandits, there is always the risk of your scout contracting some conventional disease and infecting the rest of the population (with few medicines at your disposal, an epidemic of any kind could be devastating). Staying put does not mean staying ignorant of the outside world. Dynamo- or solar-powered radios are a perfectly safe means of gathering information. But listen only! Transmitting will reveal your position to anyone with even the crudest direction-finding equipment. As much as you trust those in your group, it would not be a bad idea to keep all transmitters, flares, and other signaling devices under lock and key. A moment’s weakness could doom your entire existence. Your leadership training will be the best instruction on how to handle such a delicate matter.
Examine a map of the world and find the best land and mildest climate. Overlay it with the densest population, and you will see a perfect match-up. Early humans knew what to look for when they began to build communities: moderate weather, fertile soil, plentiful fresh water, and a bounty of natural resources. These prime spots became the first centers of humanity, expanding outward into the modern population centers we know today. It is this way of thinking, this perfectly logical thought process, that you will have to completely abandon when choosing your new home. Back to the map. Say you find a place that looks immediately attractive. Chances are that several million people will be thinking the same thing when their time comes to flee. Combat this thinking with the slogan “harsher is safer,” and to be as safe as possible, you will have to find the harshest, most extreme places on Earth. You will have to find an area that looks so unattractive, so inhospitable, that the last thing you would ever want to do is call it home. The following list of environments is provided to aid you in making an informed choice. Supplementary texts will give you more detailed information concerning their exact weather patterns, available food, water, natural resources, and so on. What this section demonstrates is how they relate to all the factors associated with an undead world.
1. Desert
Second only to the polar regions, this is one of the harshest and, therefore, safest environments in the world. Despite what we see in movies, deserts are rarely oceans of sand. Rocks can easily be broken and shaped for building comfortable homes and, more important, defensive walls. The more remote your camp is, the greater chance it will have of avoiding raiders. These renegade scavengers will not be interested in riding across any deep desert where they know no major outposts exist. What would be the point? Even if some tried, the intense heat and lack of water would probably kill them off before they even reached your camp. Zombies, on the other hand, would not suffer from this problem. Heat and thirst are not part of the equation. The dry air would retard their already-slowed decomposition. If the chosen desert is situated between populated areas, such as those in the American Southwest, there will be a very real chance of some discovering your compound. Unless you build your fortification on top of a hill or large rock formation, the flat terrain will increase the need for artificial defenses.
2. Mountains
Depending on their location and elevation, this environment offers excellent defense against the living dead. The steeper the slope, the harder it will be for them to climb. If the mountain in question has no roads or wide paths, human bandits might also be deterred. Although high elevation allows a better view of the surrounding countryside, it also makes camouflage more difficult. Visual-concealment measures must be a top priority, especially where lights and smoke are concerned. Another drawback of the strategic high ground is its distance from usable resources. Commuting to level ground for food, water, and building materials will compromise your security. Consequently, the mountaintop you choose may not be the highest or easily defended but must contain all you need to survive.
3. Jungle
The opposite of deserts, jungles or tropical rainforests will provide all the water, food, and building materials you need as well as a host of medicinal vegetation, burning fuel, and instant camouflage. The thick foliage acts as a noise buffer, insulating sounds that would travel miles in the open. Unlike what we saw in “On the Attack,” where the terrain will work against a team of hunters, the absence of visibility and muddy earth are perfectly suited for a defensive posture. Bandit groups can be easily ambushed and destroyed. Individual zombies can be dispatched without alerting others. There are, of course, negatives associated with this equatorial ecosystem. Moisture breeds life, which includes millions of species of bio-organisms. Disease will be a constant threat. Any cuts or scrapes could turn rapidly gangrenous. Food will decompose much more quickly than in drier climates. Metal gear must be watched for rust. Any clothing not rubberized or otherwise treated will rot, literally, off your back. Mold will be everywhere. The local insect population will be your most constant enemy. Some will be mere nuisances; some may have painful, even fatally venomous stings. Some will carry horrible diseases such as yellow fever, malaria, or dengue fever. One positive natural aspect of jungle survival is that the intense moisture, coupled with the multitude of microscopic organic life, accelerates undead decomposition. Field tests have shown at least a 10 percent higher decay rate in jungle-bound zombies. In certain cases, the percentage has been as high as 25! What all these factors equal out to is an environment with many natural hardships but one extremely well-suited to worst-case survival.
4. Temperate Forests
This worldwide zone is easily the most comfortable for long-term survival. However, with such attractive land will come a host of problems. The wilds of Northern Canada are sure to be crowded with refugees. Caught unprepared, these panicked mobs will surely flee north. For at least the first year, they will roam the wilderness, stripping the land of food, turning to violence to obtain equipment, perhaps even turning to cannibalism in the cold winter months. Brigands will no doubt be among them or will follow in the later years when some decide to attempt a safe settlement. And of course, there is always the zombie threat. Temperate forests are still relatively close to civilization, as well as being dotted with outposts of humanity. Ghoul encounters would be ten times as likely as under normal circumstances. With an influx of refugees, the chances of the undead simply following them north is almost a given. Remember also, the problem of zombies freezing in the winter and thawing in the summer. Choose an area only if it is isolated by natural boundaries: mountains, rivers, and so on. Anything less—even if it seems far from humanity—will be too much of a risk. Do not believe that the vast expanse of Siberia will be any safer than Northern Canada. Remember, to the south of this thinly peopled wilderness are both India and China, the two most populous nations on Earth.
5. Tundra
Refugees will not consider these seemingly barren lands capable of supporting life. Those who try will perish without large stores of supplies, elaborate equipment, or extensive knowledge of the environment. Bandits will also be hard-pressed to survive. In all probability, none will venture this far north. The living dead may reach your camp, however. Those that have migrated north following fleeing refugees, or former refugees now reanimated as zombies, may detect your presence and signal others. Their numbers will not be great and can be handled by those in your group. All the same, build your defenses strong and keep constant vigilance. As with temperate forests, be prepared for zombie activity to follow the seasons.
6. Polar
This environment is, without a doubt, the harshest on the planet. Extremely low temperatures with a high wind chill can kill an exposed human in seconds. Building materials will consist mainly of ice and snow. Fuel will be scarce. Medicinal or any other type of plants are unheard of. Food is plentiful but takes skill and experience to obtain. Even in summer, hypothermia will be a constant danger. Every day will be spent on the fringe of existence. One mistake regarding food, clothing, shelter, even hygiene could mean certain death. Many people have heard of Allariallak, the Inuit whose life in the frozen Hudson Bay region was documented in the filmNanook of the North. Few know that “Nanook” starved to death a year after that documentary was shot. This is not to say that life in the polar regions is an impossibility. People have been doing it successfully for thousands of years. What it will take is ten times the knowledge and determination to even attempt a life at the top or bottom of the world. If you are not ready to spend at least one winter practicing under these conditions, donot try it when the time to flee comes. So why go? Why risk death from such a hostile environment when the goal is to stay alive? The truth is that the environment should be youronly worry. Refugees and bandits will never make it that far. The chance of zombies randomly wandering that far north are one in 35 million (a proven calculated statistic). As with temperate forests and tundra, you do run the risk of an odd ghoul freezing and thawing in its travels. If you are camped near a coastline, watch for one possibly brought ashore by the current or a derelict-infested ship. Coastlines also leave you vulnerable, in the beginning, to pirates. (More on this concerning islands.) Maintain some means of static defense and always keep alert, although the need for both is relatively less than for any other environment.
7. Islands
What could be safer than land surrounded on all sides by water? Zombies can’t swim. Doesn’t that mean living on an island is the obvious choice for a worst-case scenario? To some degree, yes. Its geographical isolation does negate the possibility of mass zombie migration, something that must be taken into account when billions will be prowling every continent on the globe. Even islands a few miles offshore will save you from the writhing, clamoring hordes. For this reason alone, islands are always a preferable choice. However, just because you decide to live on a rock surrounded by water does not guarantee your survival. Offshore islands will be the obvious choices for refugees. Anyone with a boat or raft will make for them. Ruffians will use them as bases from which to conduct raids on the mainland. Offshore islands may also be destroyed by industrial accidents, some well inland that dump pollution into nearby rivers. To avoid these immediate dangers, choose an island accessible only by a sturdy craft and expert navigation. Look for one without a good natural harbor or too many accessible beaches. This will make it less attractive to other seaborne refugees attempting the same strategy as you. (Remember, purchasing an island will keep people away onlybefore the crisis! No starving, frantic refugee ship is going to obey a “keep out” sign.) Look for islands with high cliffs and, if possible, wide, dangerous reefs.
Even with these natural boundaries, construct defenses and maintain concealment. Dangers are still out there! Pirates, in the beginning phases of the crisis, may cruise from island to island, hoping to scavenge what they can from survivors. Always keep a lookout for their ships on the horizon. Zombies, too, may come in many forms. With the world completely infested, many will certainly find themselves roaming the floors of our oceans. There is the possibility, slight though it may be, of one lumbering up the underwater slope that leads to your little coastline. Others still wearing lifejackets from mortal life may be carried to your island by the current. Then there is the chance of a zombie-infested ship, and in a worst-case scenario, there could be one wrecking on your shore and spilling its deadly cargo. No matter what, do not destroy your means of escape. Drag your boat onto the beach or keep it camouflaged offshore. Losing it will mean turning your fortress into a prison.
8. Living Bysea
It has been suggested that, with the right vessel and crew, a group could survive a worst-case scenario entirely at sea. Theoretically, this is possible, but the odds of its success are astronomical. In the short run, many people will take to water in everything from two-person sailboats to 80,000-ton freighters. They will survive on what they have brought aboard, scavenging the world’s infested ports, catching fish, and distilling fresh water if possible. Pirates in fast, armed private boats will roam the seas. These modern-day buccaneers already exist today, robbing freighters and yachts along many Third World coastlines and even strategic choke points. In a worst-case scenario, their numbers will swell to several thousand, and their targets will not be exclusive. As military ports become overrun, warships not supporting ground operations will set sail for safer anchorage. In these remote atoll bases, the world’s navies will wait for the crisis to pass, and wait, and wait.
After several years, time and the elements will take their toll on these ad-hoc seaborne populations. Ships relying on fossil fuel will eventually run dry, doomed to drift helplessly. Some attempting to scavenge from abandoned ports and fuel depots may meet their end as zombie food. As medicines and vitamins run out, diseases such as scurvy will begin to take their toll. Rough seas will destroy many vessels. Pirates will eventually burn themselves out through infighting, clashes with victims who choose not to be victimized, and encounters with the occasional living dead. This last contingency will also lead to raider infection, increasing the danger of seaborne undead. Derelict, zombie ghost ships will float aimlessly across the world’s oceans, their moans carrying on salty wind. This wind will eventually erode delicate machinery, including those that purify water and generate power. Within several years, only a few dedicated sailing ships will ride the waves. All others will be sunk, wrecked, reanimated, or will have simply dropped anchor in some remote beach, determined to make a go of it on land.
Anyone even entertaining the idea of a seaborne existence must have the following assets:
A. At least ten years of experience at sea, either in commercial or military service. Simply owning a cabin cruiser for that amount of time does not qualify.
B. A sturdy, wind-powered craft, at least one hundred feet or more with equipment constructed mainly of nonorganic, noncorrosive material.
C. The ability to distill fresh water on a constant basis without relying on rain! Not only must your system and device be simple, easy to maintain, and resistant to rust, but you must also have a backup system aboard.
D. The ability to catch and prepare food without the use of non-renewable fuel. In other words, no propane stove.
E. Complete knowledge of every aquatic plant and animal. All vitamins and minerals obtained on land can be replaced by a seaborne substitute.
F. Full emergency equipment for everyone in your group should the need to abandon ship arise.
G. Knowledge of the location of a safe haven. All boats need a port, no matter how primitive. It could be a collection of rocks off Canada or some barren atoll in the Pacific. No matter what it is, unless you know where your port in a storm is, you are, literally and figuratively, sunk.
With all these in place, it might be easier to simply compromise your living conditions. Use your boat as a movable home as you forage from small island to island, or coastline to coastline. This will be a more comfortable, safer existence than on the open sea. Even so, keep a watch for zombies in shallow water, and always,always, watch your anchor line! Theoretically, this type of life is possible, but it is not recommended.
How long will you have to endure this primitive existence? How long before the walking dead simply crumble to dust? How long before life can return to even a semblance of normality? Sadly, there is no exact figure. The first zombie to rise will, unless it is frozen, embalmed, or otherwise preserved, completely decompose after five years. However, by the time the undead have world domination, ten years might have already passed. (Remember, you will be fleeing when the war begins, not at its end.) When zombies truly dominate the planet, and there are no more fresh humans to infect, it will truly take five years for the majority of them to rot away. Dry climate and freezing will preserve many, keeping them functional for, potentially, decades. Bandits, refugees, and other survivors like yourself may become further prey, adding a newer but smaller generation to the older, decaying horde. By the time these turn to dust, the only undead left will be those preserved artificially or constantly refrozen with each winter. These you will have to watch for decades to come. Your children and even your children’s children will have to be wary of them. But when will it be safe to come out?
Year 1: A state of emergency is declared. You flee. Your defenses are built; your compound is established. Labor is divided. A new life begins. All this time, you monitor radio and television broadcasts, keeping a close watch on the unfolding conflict.
Year 5–10: Somewhere within this time period, the war ends. The dead have won. The signals stop. You assume that the entire world is overrun. You continue your life, keeping a close eye on defense as bandits and refugees might begin to enter your zone.
Year 20: After two decades of isolation, you consider sending a scouting party. Doing so will risk discovery. If the party does not return by a fixed date, you assume they have been lost, perhaps even divulged your location. You stay hidden. Donot send out another search party, and prepare for battle. Another party will not be sent out for at least five years. If the scouts do return, their findings will determine your next course of action.
Your scouts will discover a new world in which one of three scenarios prevails:
1. Zombies still roam the earth. Between those artificially preserved and those freezing with each winter, millions continue to exist. Although they may be infrequent, one per two square miles, they are still the planet’s dominant predator. Almost all humanity is gone. Those who survive remain in hiding.
2. Few undead remain. Decomposition and constant warfare have taken their toll. Perhaps every hundred or so miles, a lone zombie will be spotted. Humanity has begun to make a comeback. Pockets of survivors have banded together and are striving to rebuild society. This could take many forms, from a harmonious collective of law-abiding citizens to the chaotic, feudal society of barbarians and warlords. The latter would be reason enough to stay hidden. There is the possibility, no matter how slight, that all or some governments-in-exile will eventually show their faces. Armed with the remnants of military and police, equipped with stored technology and archived know-how, they attempt, successfully, to set humanity on a slow but steady course to re-establishing global dominance.
3. Nothing has survived. Before eventually rotting away, the living dead have cleaned out all vestiges of humanity. Refugees have been devoured. Bandits have either killed one another off or succumbed to ghoul attacks. Survivor camps have fallen to attack, disease, internal violence, or simple ennui. It is a silent world, devoid of zombie or human activities. Apart from the wind rustling in leaves, the surf breaking upon shore, and the chirps and calls of what wildlife remain, the earth has found an eerie peace not known for millions of years.
No matter what the human (or undead) situation, the animal kingdom will go through its own metamorphosis. Any creatures unable to escape will be devoured by the living dead. This will lead to the near-extinction of many species of grazing animals, the chief diet of large predators. Birds of prey will also face starvation, as will carrion birds (remember that even after a zombie is killed, the flesh remains poisonous). Even insects, depending upon their size and speed, may find themselves the target of roving zombies. It is difficult to say what forms of wildlife will inherit the earth. What can be said is that an undead world will have as much, if not a greater, impact on the global ecosystem as the last ice age.
Post-apocalyptic fiction usually shows the survivors of a new age reclaiming their world in dramatic steps, such as retaking an entire city. While this makes for exciting imagery, especially in moving pictures, it does not represent a safe or efficient means of re-colonization. Instead of marching across the George Washington Bridge to repopulate Manhattan, a safer, smarter, more conservative stance will be to either expand your existing living space or migrate to a better, if still relatively isolated area. For example, if you have made your home on a small island, the best choice would be to land on a larger, previously inhabited island, clean out what zombies are left, and reclaim the abandoned structures as your new home. On land, the equivalent would be to migrate from, for example, the deep desert or frozen tundra to the nearest abandoned town. Worst-case survival manuals, as well as many historical texts, will be your best guide to a complete rebuilding. What they may not instruct you to do, and what you must do, is make sure that your new, more civilized home is secure! Remember: Yours is the only government, the only police force, the only army around. Safety will be your responsibility, and although the immediate danger may have passed, it must never be taken for granted. No matter what you will find, and no matter what challenges you will face, take heart in the knowledge that you have survived a catastrophe not seen since the extinction of the dinosaurs, a world ruled by the living dead.