52858.fb2
Cross-modality emphasis helps anchor ideas in the listener's mind, enhancing the memory associations around the idea. Drawing otherwise meaningless wiggles on the board while talking gives meaning to the wiggles that the two can later refer to.
Low latency.Because the two are standing next to each other, watching and listening each other, the round trip time for a signal and a response is very small. This allows real-time question and answer, and interruptions:
Real-time question-and-answer. The receiver asks questions to reveal ambiguity and missed communication in the speaker's explanation. The timing of the questions sets up a pattern of communication between the people.
With the very fast round-trip times available in face-to-face communication, the listener can interrupt the speaker, asking for clarification on the spot. Over some number of minutes, the speaker may be able to tune the presentation to fit the receiver's background, developing more effective types of phrasing or drawing.
The listener can give the speaker feedback in the middle of the expression of an idea, perhaps through a raised eyebrow or other non-verbal modality. The speaker can then adjust the expression on the fly.
Trust and learning. Through modalities and rapid feedback, the two are likely to develop a sense of comfort and trust in communication with each other. This is comfort and trust of the form, "Oh, when he speaks in that tone of voice, he is not actually angry, but just excited." The two find ways to not hurt each other in communication, and to know that they will not be hurt in the communication.
They build small emotional normalizing rituals of movement and expression to indicate things like, "I'm starting to feel in danger here," and "You needn't because this is not an attack on you." Those rituals serve the people well over the course of the project, particularly when they can't see each other during the communication. At that juncture, touching into the shared experience of these rituals becomes crucial.
We see an example of needing these normalizing rituals in the amount of airplane travel going on:
A senior executive of a video-communications firm returned to San Jose from London. It was her second trip in ten days, each being for a single meeting.
The astonishment for us around was that she obviously had access to state-of-the-art video conferencing facilities, and yet felt she could not conduct her business over the video link. Her meetings still required the lowest latency, richest, multi-modal communication possible: "in person."
We decided that it is easy to start negotiations over the phone or internet, but hard to bring them to conclusion that way.
Use of a shared, persistent information radiator. The whiteboard holds the drawn information in place, while words dissolve in the air. The people can all see the board, draw on the board, and can refer back to the board minutes later in the conversation.
The Impact of Removing Modalities
Now let's watch as we remove some of those mechanisms, and go to other communication settings.
Remove only physical proximity. With people at opposite ends of a video link, the visual and temporal characteristics should be very much the same as being in person. Somehow, though, they aren't, as witnessed by the video-communications executive who still flew to London for single meetings.
My teammates in Lillehammer, and I, in Oslo, often found that we only made design progress when we took the train trip together. Even walking to the train station together was a more effective design environment for us than talking over our video link.
Remove the visuals (use a telephone). Removing visuals also removes cross-modality timing. We lose the drawings, the gestures, the facial expressions, sight of the muscle tone, proximity cues, and the ability to link speech with action.
Remove voice (use email). With this, we lose vocal inflection, the ability to pause for effect, to check for interruptions, to speed up or slow down to make a point, to raise our tone or volume to indicate surprise, boredom, or the obviousness of the transmitted idea.
Remove the ability to ask questions (but possibly reinstate one of the above modalities). Without the questions, the sender must guess what the receiver knows, doesn't know, would like to ask, and what an appropriate answer to the guessed question might be -without feedback. Now, the sender really doesn't know what the receiver needs to hear, where the gaps are too big, where the shared experience lies. (This, of course, applies to me, communicating with you. How many words - which words - do I need to spend on this idea?)
Finally, remove almost everything. Remove visuals, sound, timing, kinaesthetics, cross-modality timing, question-and-answer, and we get ... paper.
How surprising it is in retrospect that most projects require documentation in the least effective communication format possible! The poor person trying to communicate a design idea must guess at what will work for the reader, does not get to use timing, vocal or gestural inflections, and gets no feedback along the way.
With this view in mind, it is less surprising to see the busiest and best project team leaders say: "Put all the people into one room." "Don't give me more than 4 people, that's all I can get into one room and talking together." "Give me printing whiteboards, and keep all the rest of your drawing tools."
"Make sure there are whiteboards and coffee corners all over the building."
The above are standard recommendations among successful project leaders, who count on using the highest communication mode, people, face-to-face. The discussion of communication modalities matches the findings of researchers, such as McCarthy and Monk (1994).
Making Use of Modalities
The graph in Figure 3-14 serves to capture the above discussion visually. In the graph, I separate two sets of situations, those in which question and answer are available, and those in which they are not.
Figure 3-14. Effectiveness of different modes of communication
The horizontal axis indicates the "temperature" of the communication channel. Warmer indicates that more emotional and informational richness gets conveyed. Email is cooler than audio or videotape, and two people face-to-face is the hottest channel.
What we see in the graph is communication effectiveness rising with the richness (temperature) of the communications channel. Two people at the whiteboard are using the richest.
The graph provides an idea on how one might improve the effectivenss of archival documentation: Videotaped Archival Documentation
Have the designer give a short, 5 - 15 minute description of the design to one or two colleagues who are not familiar with the work. These one or two will act as ombudsmen for the viewers of the videotape. While the designer leads the discussion, the colleagues interrupt and ask questions as they need. Videotape the discussion.
At the end, capture and print the examples and drawings used in the discussion, to act as mnemonic anchors of the discussion.
One might consider posting the talk online, accessing it using hyperlinked media.
I was pleased to hear from Lizette Velasquez of Lucent Technologies that not only had she already used that technique with success, but (she added) I had forgotten something important:
It is also important to mark and index places where "something interesting happened". While much of the discussion proceeds at a relatively slow pace, occasionally a question triggers a flurry of significant discussion, and the viewers will want to refer back to those sections.
I have been told by several people that they have videotaped talks on their project, but we are missing experiments telling us about this technique in actual use: how to set up the room, how long the discussion can be, what sort of person should be used for the ombudsman. Most of all, I am still waiting for someone to perform this experiement, and then, six months later, reflect on whether this was a good idea, and what would make it better.
If you are willing to try out this experiment, please let me know: what you did, what happened, and then, what you thought about it months later.
As a thought experiment about the utility of the graph and the experiment, consider the book Design Patterns (Gamma 1993). This book is excellent but difficult. I still have trouble understanding the patterns that I have not yet used. I suppose that others have similar difficulties. Imagine that instead of trying to extract the meaning of the patterns from the book, you could see one of the authors explaining the pattern in a video clip. They would, of course, rely on tonal inflections, gestures, and timing to get the idea across. I'm sure that I would understand those difficult patterns a lot easier, and suspect most people would.
The lesson is that we should try to move team communications up the curve as far as possible, for the situation at hand. We should rely on informal, face-to-face conversation, not merely tolerate it. Face-to-face communication should become a core part of your development process.
There is a second lesson to pay attention to. Sometimes a cooler communication channel works better, because it contains less emotional content. Cooler Communications Needed
A project leader told me that her team deals better with her when they speak over the phone, because she is too aggressive with her emotions in person.
A married couple told me that they communicated in a more "even" and less emotional level over the phone than in person, just because the face-to-face setting flooded them with visual and emotional cues. Hovenden (1999) describes a meeting in which a senior designer ruined a meeting's original plan by standing up and taking over the whiteboard for the rest of the meeting. In this case, the lack of anonymity created a social ranking that interfered with the intended meeting.
Bordia and Prashant (1997) describe that brainstorming improves when social ranking information is hidden from the participants. McCarthy and Monk (1994) remind us that email has the advantage of allowing people to reread their own messages before sending them, thereby clarifying the message.
Thus, warmer communications channels are more effective in transferring ideas, but cooler communications channels still have uses.
Stickiness and Jumping Gaps across Space
We can see, at this point, how the team of Russian programmers (Chapter 1) got low cost per idea transfered. Sitting in a room together, they got convection currents of information, osmotic communication, face-to-face communication, realtime question and answer.
So why did they need to write use cases at all?
The answer is: To give the information some stickiness. Information on paper has a sort of stickness that the information in a conversation doesn't, a stickiness we sometimes want.